Projekt Wolfenstahl

Tuesday, August 13, 2013

Geisterhand trial version

Since everything seems to be fine, I think it's safe to release the demo version.

You can download it here:
[Geisterhand Trial]


Aside from several missing sound effects (mainly for the boss),
everything is implemented into the game.
The CG for the boss isn't included, but of course it will be included in the full version.
(it's just that we decided that having 4 out of 13 CG scenes in the trial version, should be enough)

If you're not able to read japanese, you can switch the language setting in the main menu.


Known issues:
- there are some typos in the CG scenes
- on "very easy" there is a bug with the respawn function, but it's nothing critical
(respawn does work, but sometimes you respawn right on the spot)


Taken out of the readMe file:
(there is also a japanese readMe file)

===[Controls:]===

* Arrow keys for movement.
* When you're caught by an enemy or a spider net, randomly hit ANY keys to free yourself.
* Press [Arrow Down] + [Space] to fall through certain platforms.

* Perform wall jumps by pressing [Space] when you're clinging to a wall.
* Press [Arrow Up] + [D] to shoot upwards.
* Press [Arrow Up] + [W] to shoot charged special shots upwards.

[Space]    - jump
[A]    - bullet time/time alter/slow time
[D]    - shoot
[W]    - charged special shot (only available after beating one of the bosses in the full-version)
[S]    - change ammo type



Btw. clinging to a wall in order to enable wall-jumps does NOT work if you're falling too fast.
This means, if Sheyla starts to drop (losing height) after jumping, or if you fall down into a pit etc.
This is also the case when trying to wall-jump over too long distances.
It's no bug, it's fully intentional the way it is.
(2 out of 10 testplayers wondered about this, so I thought I should mention it)

Simply said: "if you fall too much, you can't cling to a wall."
And yup, this means a broken wall-jump-chain makes you fall all the way down.

Have fun playing the game, and please report bugs and other issues!


P.S:
Just in case someone is bringing the topic up again:
No, the DL link is not broken, I uploaded the trial version on Mega, that's all.
I've read the ToS of several other hosters, but everyone seems to prohibit adult stuff... so yeah...
Mega is the only choice right now.

I'm okay with people uploading the demo version on other hosters, as long as they link to this wegblog.
But I'm not doing it myself, since I don't want to deal with deleted files, blocked accounts etc.
(well, that would be the consequence for uploading adult stuff I guess... at least that's what happened on mediafire last time I did it)

Saturday, August 10, 2013

Music implemented - final testing of the demo

Good news, everyone!

We've got all the important pieces of music for the demo version.
So the critical release condition has been fulfilled!
I'm just doing some final fixes, small adjustments, as well as... uh... yeah... "blocking" some of the content that's not supposed to be in the demo version.

I also implemented some sound effects, but lots of sound effects are still missing.

After I'm done with these things, I'll hand the demo-version out for testing.
If no critical bugs get reported within 48 hours after handing it out, I'll release the demo-version on this blog.

So... yeah... I'll finish work on the demo-version today or tomorrow.
That means it'll get released on this blog in about 3-4 days, I guess?
(if no critical bugs get reported... otherwise it might take a couple days longer, but I believe this won't happen)


P.S:
Geisterhand still needs only ~250 MB Ram on my notebook.
The game also starts up pretty fast.
So yes, I'm convinced the final version will run on nearly any computer ^^

I also want to thank everyone who helped correcting the tags on the Paperheads gallery.
(the stuff I mentioned in the last post)
Thank you very very much!