Projekt Wolfenstahl

Monday, January 26, 2015

January progress

Phew, the new year started very troublesome.
But I'm happy to tell all of you, that we've managed to overcome everything!
Thank you very much for your kind words and support!

In the last couple days, I've been able to get back into programming.
I just need to fix one AI code, and then I need to include another enemy type.
After that I'll really get into some random-generation stuff.
And then we'll be able to show what we've been working on.
Even if it just is a "test game" (so don't expect too much!).

Crescentia just needs to make 2 sketched CG scenes and 1 tileset.
So that probably takes her around 3 days work.
Well, Cres also has her hands full with commissions and the webcomic right now.
So this will happen somewhere "inbetween" of all of that stuff.
But I'm confident that we should be able to get this done within the next 2 weeks.
Of course stuff can always be delayed... but I do hope this will not be the case...

Btw. lets name this test game "Last Demon Hunter".
Maybe I'll post some screenshots once the tileset is done.
(otherwise it would just be characters and... grey boxes...)
That's all for now, see ya next time!

Thursday, January 15, 2015

Current status report

RL issues have been sorted out so far.
This month will be very commission heavy, but we'll also work on games as much as possible.

That being said, I decided on releasing the "test game" I've been working on to the public sooner or later. This is because it will need some time until we get the Sion and Medusa game working.
By "some time" I mean, it will certainly take longer than january, probably longer than february...
(can't say how much longer, but we certainly won't make any progress on it this month)


Why the "test game" then?
Well, the test game consist out of a lot of placeholder graphics and stuff.
But it has a decent amount of hentai sketches.
It's clearly nothing polished, but it should be fun to some people.
Also, I experimented a lot with the combat system, some other form of dealing with being "grabbed" etc. etc.
It's highly experimental, and sketchy... but it's still a game.
It was never meant to become a full game though, so keep that in mind.
If I release this, it's like... some sort of "present", you could say.
(obviously, this "test game" won't be sold, as it's far away from being a fleshed out game)

Time consumption wise, this game was a lot of programming work so far.
But it helped me to learn a couple new things.
Graphically it consumed nearly no time at all.
(maybe a weeks worth of work? probably a bit more than that, but nothing major)


I decided on doing things this way, since I get the feeling that we need to deliver some new game (whatever game) in order to make this whole blog more interesting again.
Also, you could say it's a way to give something back to all the people that supported us thus far.
Thank you very much!

And yes, that being said, I think we'll give the test game to our Patrons on Patreon first.
It's a natural thing to do since they support us quite a lot.
After a while, we'll release the test game on the blog as well.
At least that's the idea so far, and probably this is the best possible solution, giving the fact that we won't be able to make much progress on the Sion and Medusa game this month.

I'll write about this a bit more detailed in the upcoming days.
Or probably next week or something.
Just thought I'd make a small update and tell you about the stuff I decided on.