Projekt Wolfenstahl

Sunday, May 31, 2015

Information about the upcoming patches

I'm currently working on implementing customizable controls.
And if everything works out, I guess it should be done and released earlier next month.
This should help several people with adjusting the controls to how they like best.

Furthermore we're working on a new enemy.
But I can't say for sure when it will be done.
(However, I'm certain it will be sometime next month!)


Ghost Demon:



Ghost Demon with burning eyes


It's half ghost, half flesh.
This enemy will be more scary than most other enemies, as it will be able to disappear and reappear somewhere else.
Confusing our heroine and cutting off her escape route quite easily.
It's also stronger than mutants, and running away will be quite the challenge. Having sound in the game might help with being more scary, so we're taking this into consideration to add sound sometime in the future.

I guess this will contribute to having more different enemy types in the game.
And of course we're still working on adding more different types with different behaviours!

Tell us what you think about this new enemy in the comments!



Sunday, May 17, 2015

Last Demon Hunter patch finally done

So, our first "addon" or upgrade for LDH is finally done.
The Ape Demon is fully implemented into the game.
We've also done a couple of bug fixes and other additions to the game.
The update will be uploaded to Patreon in a couple hours, we'll do this when we upload todays webcomic page.
The public version will be uploaded in roughly 3-4 weeks here on the blog.


Large Ape Demon grabbing Ferania



Here's a complete list of changes:

- Ape Demon has been fully implemented
- 5 more maps the random generation can choose from have been added to the game
- Spawn chance of the girls that need to be rescued has been increased from 20% to 30%.
- Mutant "twitching" bug has been fixed.
- Bug where enemies didn't get close enough to grab Ferania has been fixed.
- Mutants stick to walls a lot less now. (it can still happen I guess, but it's less likely)
- A memory leak tied to the dynamic lighting system had been fixed.
- Skip button for CG scenes had been fixed (press CTRL to skip).


And as always, feel free to ask questions in the comments!