On the last live stream some of you
were talking to me about the direction we want to go with Deathblight
RPG (working title), and I figured it would be a good idea to share
some kind of "roadmap" with everyone, so you know what to
expect.
First of all, the poll results of which
enemies get first into the game said that the Shapeshifting Creature
(or more accurately "Failed Clones") as well as Giant Wasps
will get into the game first, followed by Minor Demons and Female
Plant Monsters.
After thinking about this for a while,
I realized that I made this poll a bit too early, as it would be
better to add "basic" enemies first, and then add these
enemies to the game next.
Don't worry, we'll still include these
enemies as fast as possible (not as first enemies, but directly after
that!), and eventually (almost?) all enemies from that list make it
into the game, sooner or later.
(and yes, the list might also expand,
depending on suggestions from our supporters on Patreon)
Adding the Shapeshifters/Failed Clones
not right away also makes sense, as we would like to include the
bossmonster named "Failure" alongside them, and she would
make a fine enemy once Catheline is being added to the game (which
will happen at the same time when we implement the Failed Clones and
Failure, so it's perfect).
That being said, lets get to the actual
roadmap!
The first release of Deathblight RPG
will be as soon as possible.
August is pretty much impossible at
this point, as we've lost too many working hours to the summer heat
(can't work efficiently with too much heat, and we don't have an AC
unit).
The upcoming days will also be very
hot, and this will limit our productivity.
But depending on the rest of august, we
should be able to get at least some work done, and hopefully release
it sometime in september.
We're not slacking off, but with some
days only having about 50% productivity due to the summer heat, it's
really tough to meet our own deadlines.
(of course we're still trying as hard
as possible)
Now, what is planned for the individual
releases?
preview of some graphics that are being used in the combat system |
First release content:
- Ferania and Minori will be playable.
- They will have their basic graphics done.
- Minor demons will be included as
"grunts".
- The game will be playable up to the
first mid-boss.
- Capture mechanic will be in place.
- There will be one game over CG scene
when both heroines get captured.
Basically this is half of the first
level.
Second release content:
- The first level will be finished.
- Ferania and Minori will get a couple
more graphics.
- There will be a bossfight and another
game over CG scene.
(no escape mechanics implemented yet,
but the capture and rescue mechanic is already in place since the
first release)
The second release will happen shortly
after the first release.
Third release content:
- Catheline will be added to the game.
- The second level will be about the
Shapeshifters/Failed Clones, the Giant Wasps will also make an
apperance here.
- Failed Clones and Giant Wasps will both
get a CG scene of their own.
- Basically the second level will be the
first "real" level, where you need to look for ways to
advance in the level, and with Failure being a proper boss that will
be (a bit) challenging to beat.
- "Failure" (the boss) will get
a CG scene as well.
(which means, a total of 3 CG scenes
for the second level)
The third release will take longer to
make, as we'll release the whole second level at once.
Also implementing Catheline will be a
lot of work.
Fourth release content:
- Corruption system will be added.
- Hentai adds corruption points, but they
can be cured with potions.
(there will also be potions to raise
corruption levels)
- We'll add jobs for the characters, so
they can earn money and do lewd things outside of combat.
- There will be some new outfits for
certain jobs, as well as CG scenes for jobs.
(or rather, CG scenes for the lewd
stuff and hentai that comes along with the jobs)
Fifth release content:
- The third level will be added.
- Possibly a new playable character will
be added as well.
I'm being vague here, as we're most
likely going to let the Patrons vote on what's up next.
So I don't want to set things in stone,
but the rough idea is there, and of course I'll be working it out as
we move along.
These plans work out quite well, as
we're episodically adding content to the game.
You can view it like this:
As we add another level/stage to the
game, a new character might make her appearance and she becomes
playable.
(she won't be playable in earlier
levels, as she joins the party at "that" point in the
story, and she's available from that point onwards)
Also, as the story progresses, new
areas are being unlocked.
With new areas, there will be new jobs,
new enemies, new characters, you name it.
This methode of adding content to the
game makes it very easy to add stuff without having to worry about
the previous levels.
And I guess that's the most important
news for now.
If there are any questions regarding
Deathblight RPG, please feel free to ask in the comments!
See ya next time!