Hello everyone!
Sorry for not posting another progress update sooner.
We were way too absorbed into work that we didn't remember to post more often.
Deathblight RPG:
As you can see, the first part of Minori's high curruption scene is coloured (only variations missing) and the second part of it is basecoloured already (not the final colours though).
So what's left to do there is wrap up those 2 CGs and draw the Minori minigame graphics.
Deathblight Guilty Raid:
Unfortunately the texts for the CGs still need editing, which slows down the progress since the text is needed first in order to draw the CG.
But one CG scene is done now! Complete with variations and all^^
Also as you can see, the CGs for DB Guilty Raid are a good bit wider than the ones drawn for DBRPG. In fact they will have a resolution of 1366 x 768 pixel.
The wider and bigger resolution though also means it took a bit longer to draw the CG scene than expected. Originally we thought it would take roughly 1 to 1,5 work days to get one done, but this one took 2 full days. So it's to be expected that the other CGs will also take about 2 full workdays each.
And that's about it for now.
P.S:
Dark Alley Elf is currently on Steam Summer Sale.
You need to log into Steam to see it due to it being NSFW ^^
https://store.steampowered.com/app/988940/Dark_Alley_Elf/
Projekt Wolfenstahl
▼
Sunday, June 30, 2019
Wednesday, June 5, 2019
Hello!
Here's another small progress update.
Deathblight RPG:
As you can see, the lineart of the first part of Minori's game over CG scene (which only triggers when Minori hits max corruption) is lined already, and the second part of the scene is sketched.
Those are the last CGs missing, but Cres also still needs to do some small graphics for the minigame, like we did with Ferania's bouncer job.
But those shouldn't take too long to make.
Once the CGs and the minigame graphics are done, they need to get implemented which may also takes a bit time, and a bit more time on top of that to test the whole build. (We usually take 1 week for testing and bugfixing, though please keep in mind that it might take longer than that if a big bug appears. After all we want to present a new release as bugfree as possible).
But as you can see, we are about to get to the finish line for beta 2!
Next update will be in about 1-2 weeks, about Deathblight Guilty Raid.
We're working as quickly as possible on the demo release, which will be a public release.
Here's another small progress update.
Deathblight RPG:
As you can see, the lineart of the first part of Minori's game over CG scene (which only triggers when Minori hits max corruption) is lined already, and the second part of the scene is sketched.
Those are the last CGs missing, but Cres also still needs to do some small graphics for the minigame, like we did with Ferania's bouncer job.
But those shouldn't take too long to make.
Once the CGs and the minigame graphics are done, they need to get implemented which may also takes a bit time, and a bit more time on top of that to test the whole build. (We usually take 1 week for testing and bugfixing, though please keep in mind that it might take longer than that if a big bug appears. After all we want to present a new release as bugfree as possible).
But as you can see, we are about to get to the finish line for beta 2!
Next update will be in about 1-2 weeks, about Deathblight Guilty Raid.
We're working as quickly as possible on the demo release, which will be a public release.