Projekt Wolfenstahl

Monday, October 26, 2020

Deathblight RPG beta2 public release

 


Hello everyone!

Have some Minori maid café job update on the blog.
There's going to be more news soon, but for now just enjoy the Beta 2 of DB RPG!

Download here:

Click me!

Have fun!

Saturday, September 19, 2020

Progress Update (2020/09/20)

 

Hello everyone!
Time to write another progress update.


As you can see above, more Esmoda battle sprites were made.
The fourth character is a bit odd in Ahrimans code for Asagi, since the forth character only got one set of clothes instead of normal clothes + slave clothes.


We figured we follow that since we want to avoid the game to explode with bugs.
It's like with spaghetti, pull one noodle and you never know what else gets affected by it :'D


Soooo, the demons simply think Esmoda's outfit is lewd enough already, especially when the top gets removed and you can see through the transparent part of her clothes, haha^^

I personally find it pretty confusing to figure out what kind of graphics Esmoda needs since the charactersheets of the fourth character differ heavily from the first 3, so I can't just draw what the other girls had and call it a day. 

But I'm getting there and I don't think there should be a lot battle graphics left to draw^^


As for the Catheline job, Wolf is still working on that one.


Anyways, hope you like the new Esmoda graphic and that's it for now.



~Crescentia

Wednesday, August 5, 2020

Deathblight RPG progress report (August)



Hello everyone!

Here's a new progress report for Deathblight RPG.

As you can see, Cres already worked on the graphics for Esmoda.
The Catheline job will still need more time before it's implemented, but we're already making progress on the subsequent update, so rest assured that work is being done.
In case you haven't read our last couple updates, since we (Cres and Wolf) are the only two remaining on the team and we have to take care of all the responsibilities left to us by the team members that have left the team, we need to work all of that into our own work schedules, and that's quite tough.
(those who know us are aware that we always keep our plate full and never idle, so having that extra workload from other former team members on top of that is a problem for us)

Our sincerest apologies for the delays.
We're on it and tackling this one problem at a time.

Anyways, in the picture above you can see two new graphics for Esmoda, so as you can see, progress is still being made.

And that's all for now.

Tuesday, May 12, 2020

Important thing about Deathblight Guilty Raid

Hey, Wolfenstahl the head of Team Projekt Wolfenstahl here!

Even though Deathblight Guilty Raid is NOT Patreon funded, I still figured it's best to inform everyone about the recent changes on the team and how it affects the project.

Our programmer has fallen ill with a serious illness recently (not covid-19).
Because of this he can't continue working for us for the forseeable future, and while there's been some issues with the programming all along during the development, this is basically a huge problem now.

I've been spending more than 47 000 USD (which are documented) out of my own pocket (savings, money from commissions and hired work, as well as money I inherited from family) on developing Deathblight Guilty Raid, no one else has money in this, so while I understand that people are going to be sad about the news, I'm technically the only one who has truly "lost" something in this entire matter.
People can say what they want, it's a simple fact that I'm the only one who was harmed in this entire case and you can trust me that I'm really upset about how this went.
Definitelly more upset than anyone else.
I looked for ANY realistically possible way to save this project, but for the time being there is no satisfying solution.

But to get back to the topic again:
Since the project was planned to be carried by an entire team, not only a single person, and I don't have time to work on this myself, it is now "stuck" and I can't exactly say when it will be continued.
My own work lays with community management, the webcomics, team leading and several other things like Deathblight RPG etc.
So I don't have any time left to work personally on DB Guilty Raid's programming and I'll have to see which solution may apply later down the line.
For now the project is halted indefinitelly, and I have effectively lost 47 000 USD at the time of writing this.
This is no joke...

I already weighed all possible options, from hiring other folks (unreliable) to dropping other projects (not a good idea) to basically anything else that came to mind.
In my opinion, the best course of action is for me to carry on with my other plans, and wrap up DB Guilty Raid once I have time to do this myself, personally, without having to rely on anyone else.
But I can't say when this will exactly be the case, as, as I stated earlier, I'm burried under a mountain of work which is more important in my opinion.
DB Guilty Raid was simply meant to be carried on the shoulders of an entire team.
So when our programmer dropped out for good, that was simply doomed to happen.

DB RPG experiences some delays due to this as well, as I assigned our programmer to do stuff on this one as well.
But given the situation, I'll have to take care of this personally.
So while there will be noteable delays, DB RPG will continue and Cres will be continuing to draw graphics in the meantime.
It simply means the upcoming release is delayed, but progress is still being made in the meantime towards the next update after the upcoming release.

I hope you all understand.
In case you have questions, feel free to ask anytime!

Best regards,

Wolfenstahl


P.S:
I don't want to hire a new programmer at this point in time.
I know Blade (our old programmer) in RL and there's been some trust issues I have towards him due to how things went down with DB Guilty Raid.
So I'm less willing to try my luck with someone I haven't met in RL and I'm not willing to put an entire project as well as even more money on some unknown person I can't get a hold off in RL.
I hope you understand!

Thursday, April 2, 2020

Deathblight Guilty Raid DEMO V1 release!




Hello everyone!

This is the public release of Deathblight Guilty Raid DEMO V1!

This Demo includes the following:
-1 Playable character: Safiya
-First level out of 3
-5 CG scenes

It's first and foremost a gameplay demo, so no dialouge scenes are included yet.
Also some other content like power ups and the like are yet to be included.
That is to come with the demo v2.

If you encounter any bugs, please let us know through commenting here or on our Discord server: https://discord.gg/DB3F9jN



Also once again, this project is self funded. It's not funded via Patreon. So you don't need to join Patreon in order to get access to this game.

If you would like to join Patreon anyways though, you can find us here:
https://www.patreon.com/deathblight

Enjoy!

Download here:
https://mega.nz/#!29UViIAb!In1O4GC886CMCGubZDW1d0QiEtQxXBW5AIcbXAsnZIw

Friday, March 6, 2020

Progress report



Hello everyone!
Time for a new progress report.
(Also Discord Server link https://discord.gg/DB3F9jN)


Deathblight RPG:
Cres is still working on the CGs, so there isn't really much else to tell here, aside of progress at the usual pace.
For the job minigame for Catheline we figured we might do that DDR style for the massage, so you have to hit arrow keys in the right order in order to satisfy the customer. But we are still working on the specifics for that one.



Deathblight Guilty Raid:
The bugs are squashed now for the most part, so we're currently working and polishing the balancing.
We figured that it's more fun to be able to skill spam as long as you have MP to do so, instead of waiting for the skills to refill their charges via killing enemies, so we are currently reworking that.
Some skills were used really sparingly, and we hope to change this with going for a system that has less limitations on the skill usage.
Also, it's more fun if you have more options to play around with while fighting demons, right?

In the end though, no skill should become a mandatory skill.
While also no skill should be useless.
Finding the right balance in this regard is tough, but we're working on it.

That said, we recommend to join our Discord server since I (Wolfenstahl) occasionally stream DBGR there (I did that 2 times so far), so you guys can see how the game is currently looking live.
Discord link ->  https://discord.gg/DB3F9jN

And that's all for now!

PS:
The webcomic is running again!
http://deathblight-webcomic.com