Wednesday, April 20, 2016

Possible demons + Patreon and blog update

Hello everyone!

I figured I should share a couple news here on the blog.
First of all, here you can see some sketches of enemies that might make it into our new game project (the RPG Maker one).




possible enemies that might get into the game


Next, as you may have noticed, the blog got a little "facelift". We finally updated the header and the background! That was long overdue, as the previous one was almost 4 years old, haha. I hope you like the new look!
This goes hand in hand together with an update to our Patreon. It's got a new description, new tiers, new milestones and a new header as well!

Head over there and see for yourself:
https://www.patreon.com/deathblight

We'll also share more details about the current game development progress, sketches, concept art (as well as finished artworks) and other stuff over there.
You're still going to get news and happenings on this blog, of course. However it's only going to be major updates, like when a new version is being released and what it's contents will be about, the games changelogs etc.

Also you might want to follow me on twitter, right now there's mostly tweets about webcomic releases, but as we move forward with game development, I'll tweet about those things as well.

https://twitter.com/Wolfenstahl

That's all for now, see ya.

Thursday, March 31, 2016

Next game project

Let me start this off with saying:
No, this is NOT an april fools post.
I never did those before, and I certainly won't start doing that now.
(seriously, I figured I'd say this before someone thinks this is an april fools joke again <-- it happened several times already that someone thought this)
It's not even 1st april yet.
(at least not over here)

Anyway, let's get started:
First of all, please let me explain a couple things, so you all understand why we decided on doing this.

As I mentioned a couple times in the past, we're financing game development via Patreon.
The first 600 $ go into the webcomic, while everything on top of that is being invested into developing hentai games. The past months this amount was around 100-200 $, recently it climbed up to 200-300 $ per month. This allows us to work on games about 2-3 days per month.
(btw. this only covers Cres' artworks, everyone else is not getting paid (which means yes, I'm also working for free))

At any rate, with just 2-3 days per month there is not much progress to make on games like DA (Deathblight Apocalypse) or games like Paperheads 2. If we would go and try making those games right here, right now, we might very well need 2-5 years to finish one of them.


This leads us to the following conclusion:

We need to do a game which is less work (graphic wise) than any of those previously named games, so we can make noteable progress with our current funding level.
And this is where RPG Maker comes to mind.
RPG Maker has lots of "premade" assets, while Cres can play out her strengths and do character graphics as well as CG's. She doesn't need to spend time on the tileset, sprite animations or other things, which saves us a looooooot of time. Also we can tell another story about our Deathblight characters, which is also one of our strengths.
(furthermore, it's quite easy to add a lot of characters in this kind of game)

More precisely:
We want to do an RPG Maker game with a similar battle mechanic like Ahriman's "The moral sword of Asagi".

In case you haven't heard of it yet, you can find the english link (the game's still japanese though) here:

Or the japanese version here:

We asked Ahriman for permission to use his code and scripts, and he kindly granted us permission to do so.
Thank you very much Ahriman!

This makes it easier for us to work with RPG Maker, as this is our first RPG Maker project.
So we can focus on the graphics, characters and story.




Compared to DA and Paperheads, this project would be more fit to being a Patreon game anyway.


This is because of several reasons:

- Faster progress is possible even with low funding
(this allows us to do more updates in a shorter time, compared with DA or Paperheads)

- We could do votes on Patreon, and ask people what we should include next
(a platformer might run into gameplay issues if people vote on flying enemies only, for example, but in an RPG Maker game it really doesn't matter that much how the enemy looks or what type of enemy it is, it shouldn't break the gameplay, so we can give more control over choosing the enemies to our Patrons)

- If people wish for it, we can include more and more characters, and expand the game a lot.
(this might even go as far as nearly infinite expansions, or multiple sequels, if that's what everyone desires)

Also, if Patreon funding reaches a certain amount, we could hire a dedicated pixel artist.
This would allow us to finally work on games like DA or Paperheads 2, while being able to finish those games in a timely manner. This also means, that we would be able to still work on the RPG Maker game (if enough Patrons wish for this) while simultaneously working on DA or Paperheads 2, as we would have more working-power in the case we are able to hire a dedicated pixel artist.

We talked to our Patrons about this, and held a survey regarding this matter, you can see the survey results here:

With 59.8% voting for doing the RPG Maker game, we're obviously taking this path.
Thank you very much to anyone who participated in the vote!


So, what will the RPG Maker game be about?

The game will take place in modern times (cell phones, cars etc.) and will focus on our characters from Deathblight taking on missions to clear out several demon-dens in a city. At first there will be only Ferania and Minori in the game, but we'll expand the cast as we move on.
(first we'll add Catheline and probably even Aurora, since we believe those two add a lot to the dialogues and plot, but afterwards we let the Patrons decide via polls/votes on who to include into the game next)

The combat mechanic will be very similar to Asagi's.
Which means, the battle system will contain hentai and the characters can be captured and need to be rescued.

We also think about including a corruption mechanic.
And various "jobs" the characters can take on to earn some money.
(this means stuff like prostitution or working in a maid café or a bar etc.)
Some jobs require a bit of corruption, or the character will refuse to do it.
There will also be hidden events, when you take a character on a mission which has a higher or lower corruption value, something good or bad might happen to that character.

And yes, there will be potions to raise or even cure corruption.
(even completely remove corruption!)
Which gives more freedom to the players actions.

I'll post more details along the way.

Here you can see some concept art for Ferania and Minori:
(they're still the same characters, just with different clothing)

Ferania clothing concept art

Minori clothing concept art



Also another change we decided to do is, that we're going to create free hentai games from now on.
(this doesn't affect Visual Novels or if we decide on doing "non hentai" games one day)
By "free" we mean, that we're using Patreon as financing method to make those games possible.

Ultimately, anyone (even non Patrons) will get access to the games sooner or later.
But Patrons will get access to the newest version of those games.
(also Patrons get to vote on the contents of the game, and thus influence development)
Everyone else needs to wait until the next Patreon version goes online, before they get the last version.

Which means, Patreon Supporters will always get the newest version, everyone else 1 version older than the newest version.

For example, if the version 0.2.1 goes online on Patreon, the 0.2.0 version will be online on the blog for everyone. If version 0.2.2 goes online on Patreon, version 0.2.1 will go online on the blog for the general public.

With this change, we'll also be making a couple changes to our Patreon campaign in the near future.
Basically adding more tiers, as well as reworking the 1$ tier.
We'll share the details about this on Patreon soon.

Tuesday, February 23, 2016

Final Version of LDH released

With this final version of LDH, we'll finally move on to a new project.


Just for clarification purposes:

LDH (Last Demon Hunter) was always planned to be a "test game" only.
Which means, there was never the intention to fully flesh out the CGs and other parts of the game.
Originally our initial plan was to release the game with 3 enemies, which we did with the first release. But then we figured we could add a couple more enemies to the game.

So, even if some people are disappointed that we're not fleshing this one out, we went past our initial plans and added a lot more content to the test game than we originally planned to do.
Since the majority of people (on Patreon, as well as here on the blog) voted for not continuing LDH and moving on, we're obviously taking that direction, and... well... move on.
Still we hope you all enjoyed LDH at least to some extent.

Have fun playing the game!

Download:
[LDH ver 0.48C]

Changelog:
- new Werewolf enemy added
- music added
- a couple minor bugfixes (mainly edits of the levels)

Saturday, January 23, 2016

Final Version of LDH on Patreon

I totally forgot to mention that we've released the final version of LDH on Patreon a couple days ago.
As always I'll upload it here in about 4 weeks.

The final version includes:
- the new Werewolf enemy
- music
- a couple minor bugfixes (mainly edits of the levels)

LDH won't get any additional content beyond this.
But in case there are bugs, please tell us about it and we'll see what we can do.
We'll move on to working on DA (Deathblight Apocalypse) instead.

Or rather, we'll be asking our Patreons in a couple polls what they want us to do, since they're supporting us and we think they deserve to vote on what's about to come.
This means it's possible that we're reworking the existing graphics of DA.
We're also including a couple other voting options, since we're really curious as to what our Patreons want us to do, and we want to take as much options as possible into consideration.

That being said, I need to think about all the questions the poll should include.
So it will still need a couple days before the vote starts.

Thursday, December 31, 2015

Summary of 2015 & happy new year to all of you

Looking back at what happened this year, it truly was the worst year of our lives.
It's not like one or two catastrophes, all of this year was pretty dark and depressing.
But we're not depressed, we managed to overcome all obstacles, and we're alive and well, yet all these things caused us to go through a lot of sad moments, and also some events cost us a lot of money.

This year, nearly all our equipment and property broke.
At the beginning of january my notebook broke down, as well as my car.
Fixing all of it (well, fixing the car and buying a new notebook) was very expensive, but we managed to pay bills.

During the course of the year, nearly all our team members had to buy new computers, since for whatever strange reason this bad-luck-streak decided that all our computers had to break this year...
Cres didn't buy a new computer yet, but the past 3 months her machine is acting up and it's very likely that she needs to buy a new computer at the beginning of 2016.


But what was really depressing this year, was losing valuable family members, and attending their funerals...
My mum died in january 2015, my grandma in july 2015.
Attenting those funerals also cost us a lot of money (since we had to travel quite some distance), and of course it caused us to lay down our work for a couple of days...

At the end of the year, Cres got into a fight with her family.
It really went out of hand, the summary of what happened is:
Her family wanted to force her to stop being an artist.
They also tried to force a lot of other things upon her, and tried to destroy what she build up in the last couple years.
And no, it was not the usual "we only want the best for you" situation.
In fact they wanted to force her to stop working on stuff, and rather take care of household work and foster her grandparents and mother.
It was a very selfish act of her family, and they refused to listen to her, they ignored her opinion, her thoughts and her plans for the future, and simply wanted to force their own values on Cres.
Furthermore Cres discovered, that her family had been manipulating and sabotaging friendships and other relationships of her all these years, simply to force her to stay at home.
And that's when Cres decided it's best to leave it all behind and break contact with them forever.

Discovering this was really shocking and depressing but as always it's better to know the truth.
Furthermore, moving places required Cres to give up on her dog as well.
2015 certainly wasn't easy on us...
But as I said before, we're doing fine, we've overcome things, and we managed to hold our ground.



There were also a couple good things in 2015, but they were small in number, but still there was something good.
After my mum passed away, I was able to get on good terms with my dad.
He completely changed during the past year, and I'm happy this happened, though I wish my mum would have lived to see this as well.

Also our webcomic became quite successful, and the story went along nicely.
Furthermore we gained a lot more fans and supporters.

Thank you very much to everyone who's supporting us!
Thanks to your help and support, we're able to continue doing what we're doing.
Thank you!

Let's hope that 2016 will be a lot better!
We all wish you a happy new year, and we wish you all the best for the new year.
See ya in 2016!

Saturday, December 26, 2015

Merry christmas 2015

Edit:
All the stressful events made me totally forget to mention that we've been interviewed:
[click here to read the interview]


Merry christmas everyone!
We hope you're enjoying the holidays and have a good time.

Faye baked some christmas cookies!


This year had been quite eventful, and a LOT of bad stuff happened, but also a couple good things.
Probably I'll do a blogpost about this at the end of the year, to sum everything up.
However, for the time being, lets focus on the last couple weeks.

First of all, shortly after the last blogpost our composer disappeared.
We tried contacting him several times, but we haven't heard back from him yet.

And after that, things got even worse.
Cres had some trouble with her family, and got kicked out in the process.
She also decided it's best to break contact with her family, since things really went out of hand.
But don't worry, everything is fine, we managed to sort things out, and have a place to stay at.
Hopefully in a couple days when the dust settles, we're able to get back to being productive again.

Ah yes, and of course we've been able to continue with the webcomic and other stuff.
I mean, despite all of this chaos, we've managed to get the important (or rather "paid") things done.
But I hope I've been able to explain why progress on our games had been so slow lately.

On a side note:
We currently get an "excess" of around 100 $ to 150 $ via Patreon per month.
100 $ equals about 1 work day (Artworks only, and yes, we're quite... I'd say "efficient" with money) and a new enemy for LDH requires around 3 work days (Artworks only).
So... all I wanted to say is... even if we're slower than we've been before, I hope it's understandable.

Also DA had been released on Patreon, but it's Pre-Alpha, kinda like a prototype with barely any content. And we're thinking about remaking it from scratch as the graphics are more than a year old.
I would NOT suggest you support us on Patreon because of DA at this point, unless you really want to. Currently there isn't enough content yet.
And it will most likely take a lot more time to get there.

This explains the silence on the blog the last couple weeks.
At any rate, I'll write more about the events of 2015 in an upcoming blogpost.

Friday, October 9, 2015

Results of 2nd character popularity poll

First of all, the results of the 2nd character popularity vote:
Ferania won with an overwhelming 618 votes, followed up by Faye with 219 and Catheline with 208 votes!

Thanks to everyone who participated in the vote, and congratulations to the winners!

Catheline, Faye and Ferania


Status report on LDH:

After more than 4 weeks of dealing with carpel tunnel, several issues with implementing music and sound, and various other things that troubled our progress (Illustrious pc broke down, etc.), I can finally say that we're able to make some progress on LDH again.

We still need to get the werewolf done and implement some sounds and voice (yes voice!) for Ferania. The music is already ingame, and the sound menu works as intended.
I can't give a definite release date yet, as there's just too many unknowns.
By that I mean, there's still a lot of sound effects to add into the game, and I have no idea how long it will take to implement, tweak and test all of it.
At any rate, we're working on it to get it done as soon as possible!