Wednesday, March 25, 2015

Last Demon Hunter out now!

Here you can download our test-game "Last Demon Hunter", but don't expect too much, it's being called a test-game for a reason!

Quick Hotfix Version 0.31C:
- 2nd key-layout (Arrow Buttons for movement, CRTL for teleport, SHIFT for "Use"/"Open Doors")
- typo corrected in one of the scenes

[Last Demon Hunter download]



Screenshot of Last Demon Hunter (top-down shooter)

If people can't download from mega again, feel free to upload this to other locations as well.
But please keep in mind to link back to the blog.
(well, it doesn't matter that much since I've included links in the game itself... but uh... yeah)

The controls are in the readme.txt
Basically it's WSAD control + mouse.



And yes, expect some patches with fixes as well as some additions to the game in the upcoming weeks/months.
(I didn't find any gamebreaking bugs, but 1-2 small graphical glitches with the dynamic lighting system, I'll look for more bugs and fix them with the next big patch)

If people are interested in this game, and if we get some more support on Patreon, we'll most likely add a couple more enemies to this test-game.
(well, you can still give us your oppinion in the comments below, as well as on Patreon)

Supporting us on Patreon will also gain you the benefit of getting patches earlier than other people, as well as enabling us to work on these games in the first place.
Of course we're working on them anyway... but the more money we get via Patreon, the faster we'll be able to make progress.


With this game we'll officially use Patreon as game-funding platform as well.
And I'll also like to announce, that we're going to continue working on "Deathblight Apocalypse" (the game), too!
 
I'm talking about this game here:
(this is NOT the test game)

Screenshot of Deathblight Apocalypse

Deathblight Apocalypse will contain hentai pixel sprite animations, as well as the usual high quality CG scenes.
I'm really excited to pick up work on this game once again!
And yes, the more support we get via Patreon, the more we'll be able to work on this.
(because we don't need to spend too much time on commissions and stuff)

There's also already a playable version (not yet released).
And we think about releasing it once we added some hentai to the game.
(which will happen soon, but don't expect this before the end of april!)

Anyway, time to go to bed.
Good night everyone!

Monday, March 23, 2015

Almost done!

So yeah, I just figured I'd fill you in on the details before the release.

First of all, the "test game" (named: Last Demon Hunter further being called LDH) is a test game, no full fledged game here. Please keep that in mind when giving feedback or criticism.
The purpose of this game is pretty much practice and experimentation and stuff like that, since we've been out of game-dev for quite some time. And yeah, I figured I'd simply share this game with everyone else, since it exists in the first place.
So in the past weeks we've been adding some more graphics and content to the game, in order for it to be a decent test game.
(I believe noone would like boxes shooting at each other, right?)

LDH will be released on the blog (here) and on Patreon as well.
With Patreon getting earlier access to new patches, and the blog getting the patches at a later time.
(this is in order to give our Patrons another "bonus")


Speaking of patches:

If we get some more support on Patreon, we'll add some more content to the test game.
Can't say much about that yet, it really depends on the amount of support we get.

Other than that, we'll continue working on "full games" afterwards.
So every dollar, every single supporter, is very appreciated!
And even small amounts help us a lot in the long run.
But more important than giving us money, is spreading the word!

Once the game is out (in the upcoming days), spreading the word about our stuff is the most important thing there is.
I hereby want to thank everyone who supported us thus far, and also thank you very much to everyone who supports us in the future!
We wouldn't be able to do all this without you.


Current status of the test game:

- CGs all done (3 CG scenes, sketches, so they're black and white only)
- worldmap tileset needs to be done (half days work)
- adding more areas to the game (75% done)

Almost there!
It's just a matter of days now.



What the game is about:

It's a top-down shooter with random generation.
The player plays as Ferania, there is of course GoR hentai in the form of a status-picture at the side of the screen.
(Cloth destruction, changing images, black and white sketches only)
If her HP drop to zero it will be "game over", and as usual there will be a hentai CG scene (black and white sketches as well).

The goal of the game will be to rescue captured girls.
And uh... yeah, no animations here, sorry!
But our next game, Deathblight Apocalypse, will have hentai sprite animations!
So look forward to that one.
(also, Deathblight Apocalypse will be a full fledged game)


P.S:
I dislike april fools jokes.
I didn't do any of those in the past, and I certainly won't start any in the future.
Just thought I'd point this out, since april fools is around the corner and people usually suspect an april fools joke everywhere...
The last thing I want is people thinking I'm not releasing a game since it's april fools day...
(still I probably avoid posting anything around april fools day... as usual)


Saturday, March 14, 2015

Another progress report

The random generation is finally done!
Took longer than expected, but it's done.
I still need to do some testing, but so far everything is working as intended.

Here, take this random sketch! lol

What's left to do:
  • Building more premade levels (the levels are the only premade thing in this game)
  • Adding another CG scene
  • Making graphics for the world map

Building those levels will take a lot of time.
So it will most likely need another couple days until it is finished.
I do hope we get all of these things done within the next couple days.

And yes, this whole test-game was a lot of work programming wise.
But that's okay, I can use the random generation, the CG script and other things for "Deathblight Apocalypse", so it was no waste of time at all!
Of course I need to do a few adjustments here and there.
But honestly, most of the work is already done.

I'm not saying that implementing it will be working in 5 minutes or something.
(most likely it will take a couple days)
But at least it won't take me another 2 weeks planning and programming all of it.

That's all for now.
See ya!

Friday, February 27, 2015

End of february progress

Originally we wanted to "finish" the test game by now.
But Cres arm started acting up about a week ago, so the only thing we've got done since then is that one webcomic page...


And no, it's nothing serious!
Technically we could have ignored it and still worked on, but we decided it's better to be cautious and take a week off, instead of risking making it worse and not being able to work for several months again.

So... more swimming in the upcoming weeks...
(I really dislike swimming...)

This also means we're a bit behind schedule with ordered commissions as well.
Sorry for the delay!


First we need to finish the commissions, and do a webcomic page each week as well.
We'll invest all our spare time into finishing this test game as soon as possible.
So hopefully releasing the test game works out in march.

Actually, I do have something that I could release right now...
But I really want to implement the few last things that are missing.
(by that I mean, the stuff I wanted to have in the test game once it's being released)


Saturday, February 7, 2015

Debating about Patreon "prices"

First of all, two status announcements to two of our games! (yup, two of them)
The Patreon "debate" is down below in this post.

The test game: "Last Demon Hunter" goes along smoothly.
I'm talking about this game:

Last Demon Hunter (aka Test Game)

As you can see, it's a topdown shooter with minimal graphics.
The CGs are also sketch only, well, it's a test-game after all.


Current status:

I'll need some more time before the random generation is implemented, but I'm making progress.
Please keep in mind: this game will never be "finished" (by that I mean, polished etc.) it's just a testgame. Also this won't be sold at all.

The plan is still to give this game to our Patreons as "bonus", and then release it some time after that for free on the blog. Possibly the first free version will also be released to the public very soon.
But possible additions to the test game will be first handed to the Patreons, then later on, to the public.
(something along those lines, we haven't settled on the exact details yet, but probably we'll get to that later this day, or in the upcoming days)



Lets move on to our real game: "Deathblight Apocalypse"
It's this game here:


Deathblight Apocalypse

Anyone still remembers this one?
We worked on it around the time Cres got her arm injured etc.
Then we couldn't continue working on it for a long time.
Several months ago, we figured we should do the "Sion and Medusa" game.

Well, there's some important stuff I need to share with you guys and girls.

A couple days ago, I was thinking about the whole Patreon stuff, games etc...
Originally we wanted to do the "Sion and Medusa" game, because we could deliver this (probably!) faster than "Deathblight Apocalypse"...
But, why's that?

DA (Deathblight Apocalypse) already has graphics, it's already running, the combat is working, the only thing missing is more enemies, hentai content and possibly a world map (for the random generation).
So... why would SaM (Sion and Medusa game) be "faster" than this?

Well... animated CGs...
Anyone remember that one?

We originally wanted to include animated CGs, which is a lot of work.
On top of that, we have NO prior experience in this field.
We did several animations attempts, but we never made the "real thing".

And there's one more problem:
Even IF we prove to be capable of producing animated CGs, there's a high probability that those will eat up a shitload of resources, so the game could probably become unplayable...
(at least unplayable on older machines)
Which is not good...

Back then I also mentioned, "if" those concerns prove to be true, we would rather do animated hentai pixel sprite animations + CG scenes (consisting out of several pictures/variations per scene).



So, the conclusion is?

We were not able to "test" animated CGs and it's pro's and con's, because of Cres arm injury back then. (everything healed, no worries!)

And we figured, our "next game" (whatever this is) should be a game we're confident that we can 100% deliver what we promise.



In the end we decided to continue with DA, but use hentai pixel sprite animations + CG scenes.No animated CG's anymore... sorry for the disappointment everyone...
But this is probably our best bet right now.
And we should be able to deliver this game way sooner than any possible release of "SaM" would have been.

On top of that, most of you want to see Ferania in a game, right?
(at least that's what I get out of the popularity polls)


Finally... lets get to the:

Patreon debate!


The last couple days, I was looking again at other Patreon pages (well I do that all the time, actually), and I wondered if we would sell ourselves too short, if we do what we originally planned?

So, this is what we planned at first: (the following is "obsolete" I just figured I'd mention it anyway)
I figured, I'd give anyone who gave us 1$ via Patreon full access to every "early access" version there is. Including the full game on release day.

Why I thought like this?
Well, I figured, such a project would most likely need 6-12 months until it's finished.
Probably around 10 months, so that would be 10$, right?
(1$ each month)

But then again, wouldn't it be "too cheap" if I sell "early access" this cheap?
I'm NOT trying to be greedy here!
I'm just thinking about the fact, that everyone else is selling "early access" at a higher price.
(this includes other Patreon campaigns, Kickstarter etc... but it excludes Steam, Steam early access is usually cheaper than buying the full game <-- so that's the only reversal thing, but we're not on Steam, we're debating about Patreon here)

So, doing a cheap "early access" model is an interesting idea.
But at the same time we would miss out on a lot of funding, probably?
The funding is extremely important, as it would help us to scale down commissions and other stuff.
Plus, we could afford our own appartment at some time, which should also boost productivity.
(Living with other people... there's always stuff that gets in the way, especially when working on hentai games...)

Also, if we reach a high enough amount of money, we could hire a good pixel sprite artist, so we could boost developement speed.
We obviously can't afford someone like that right now.

This all mostly means:
More funds = faster progress
Of course there's some "limit" to as fast as things can possibly progress.
I hope this makes sense?
(we certainly won't hire ~20+ people, even if we have the funds to do so... it would just get out of hand at some point... I'm just feeling confident in successfully leading a team out of ~5-10 people for now <-- I have years of experience with this kind of thing)


So, with all these things in mind, we figured (for now) that the following "model" would be the best?


This is what we "now" have in mind:


1$ Tier:

Everyone who pledges 1$ gets access to the Patreon only informations, plus the FULL game if they pledge on the same month that the game gets released on.
Yes, this means the people on this tier get to "read" about the stuff we're currently working on, plus they'll get to know WHEN release day is, some time before release day.
Plus they'll get the game once it's out, even if they only paid 1-3$ for it, if they are subscribed on the month the game gets released!

And yes, there will be "public" demo versions, but they'll be cut down in scale compared to the "early access" versions that always include the newest stuff.
(the public demo is just to show what the game is about)

However, people on this tier will not get the "full" game if they're NOT subscribed on the month the game gets released. They have to be subscribed at least in the month the game is being released, in order to get the full version!
Also they don't get games that had been created in the past, they'll just get the currently released game.


5$ Tier and upwards:

This includes the stuff on the 1$ tier (obviously) plus:
The 5$ tier and all tiers above would get full access to early access builds.

This means, that people who are on the 5$ tier will most likely pay WAY more for the game, than I originally planned, provided they're subscribed for the whole developement cycle...
But then again, it's "voluntary" pledges, no one needs to do that.
If you just want the game once its released without paying more for early access, there is still the 1$ tier. Plus we'll sell DA and probably all our other future games on DLSite too, so you still have other options.
Also, I'd figured there could be another thing.
Once we released several games, we could offer a "bundle" on Patreon, where you pledge ~30$ or something for 1 month only.
And then you'd get all the "finished" games that we created up until that point or something like it?
It's just an idea, and it's not going to be included unless we have 2 or more games "done".
So there's quite a lot of time going to pass until we get to that.


Anyway, most likely we'll be joining the "Patreon hentai game developers" this month.
First with "Last Demon Hunter", and shortly after that (probably next month though?) with "Deathblight Apocalypse".
Even if it just increases our current Patreon campaign by a small amount, we should still be able to work MUCH more on our games.
And that's what everyone wants too, right?

Currently, thanks to our Patreons, we're able to pay ~50% of our monthly bills through the webcomic.
The other 50% are being paid via commissions.
If we raise that amount a bit more, we'll need to do 2 webcomic pages a week, but after that goal, we would be able to concentrate much more on the game stuff.
(currently we're only working on the game stuff "in between" so progress is slow, as you noticed, but we're making progress! don't worry)

I hope I didn't forget anything important.
If there are any questions, feel free to ask!

And... I just realized I wrote WAY too much again... ugh...
Well, at least you all know what's going through my head now.

Please feel free to share your opinions in the comments!

Monday, January 26, 2015

January progress

Phew, the new year started very troublesome.
But I'm happy to tell all of you, that we've managed to overcome everything!
Thank you very much for your kind words and support!

In the last couple days, I've been able to get back into programming.
I just need to fix one AI code, and then I need to include another enemy type.
After that I'll really get into some random-generation stuff.
And then we'll be able to show what we've been working on.
Even if it just is a "test game" (so don't expect too much!).

Crescentia just needs to make 2 sketched CG scenes and 1 tileset.
So that probably takes her around 3 days work.
Well, Cres also has her hands full with commissions and the webcomic right now.
So this will happen somewhere "inbetween" of all of that stuff.
But I'm confident that we should be able to get this done within the next 2 weeks.
Of course stuff can always be delayed... but I do hope this will not be the case...

Btw. lets name this test game "Last Demon Hunter".
Maybe I'll post some screenshots once the tileset is done.
(otherwise it would just be characters and... grey boxes...)
That's all for now, see ya next time!

Thursday, January 15, 2015

Current status report

RL issues have been sorted out so far.
This month will be very commission heavy, but we'll also work on games as much as possible.

That being said, I decided on releasing the "test game" I've been working on to the public sooner or later. This is because it will need some time until we get the Sion and Medusa game working.
By "some time" I mean, it will certainly take longer than january, probably longer than february...
(can't say how much longer, but we certainly won't make any progress on it this month)


Why the "test game" then?
Well, the test game consist out of a lot of placeholder graphics and stuff.
But it has a decent amount of hentai sketches.
It's clearly nothing polished, but it should be fun to some people.
Also, I experimented a lot with the combat system, some other form of dealing with being "grabbed" etc. etc.
It's highly experimental, and sketchy... but it's still a game.
It was never meant to become a full game though, so keep that in mind.
If I release this, it's like... some sort of "present", you could say.
(obviously, this "test game" won't be sold, as it's far away from being a fleshed out game)

Time consumption wise, this game was a lot of programming work so far.
But it helped me to learn a couple new things.
Graphically it consumed nearly no time at all.
(maybe a weeks worth of work? probably a bit more than that, but nothing major)


I decided on doing things this way, since I get the feeling that we need to deliver some new game (whatever game) in order to make this whole blog more interesting again.
Also, you could say it's a way to give something back to all the people that supported us thus far.
Thank you very much!

And yes, that being said, I think we'll give the test game to our Patrons on Patreon first.
It's a natural thing to do since they support us quite a lot.
After a while, we'll release the test game on the blog as well.
At least that's the idea so far, and probably this is the best possible solution, giving the fact that we won't be able to make much progress on the Sion and Medusa game this month.

I'll write about this a bit more detailed in the upcoming days.
Or probably next week or something.
Just thought I'd make a small update and tell you about the stuff I decided on.