Tuesday, July 28, 2026

Deathblight Jormungandr Itch.io and DLSite release


 

Hello everyone!

Thank you to everyone who supported the release of Deathblight Jormungandr.

It means a lot to us and we couldn't have done it without you ^ ^ 


We also wanted to let you know that DB Jormungandr is out now on Itch.io and DLSite, for everyone who was unable to get it on Steam. Shady Corner also got their own store where you could get the game.


Here are the links:


Shady Corner Store:

https://shadycorner.com/shop/deathblight-jormungandr/


Itchio:

https://projekt-wolfenstahl.itch.io/deathblight-jormungandr


DLSite:


 

 

https://www.dlsite.com/maniax/work/=/product_id/RJ01679422.html


And the Steam link again, just so we have all the links in one spot:

https://store.steampowered.com/app/3468280/Deathblight_Jormungandr/



We wish you all a lovely day ^^

Saturday, July 18, 2026

Deathblight Jormungandr OUT NOW on Steam!

 


 

Hello there!

Just wanted to drop a quick note that DB Jormungandr has officially released on Steam now. 
There's also a 10% release Discount going, so go grab a copy here:

https://store.steampowered.com/app/3468280/Deathblight_Jormungandr/

 

Also if you liked the game, consider writing a review!
This would help us push the game to more people ^^ 
Thanks for your support!

Wednesday, July 1, 2026

DB Jormungandr Steam release incoming

Hello everyone ^^

DB Jormungandr's Steam release is set for 17th July!

Here's the link to the Steam page:
https://store.steampowered.com/app/3468280/Deathblight_Jormungandr/

Some of you who have supported our Patreon/Subscribestar back in 2021 are eligible for Steam Keys and we are sending them out in the next couple days.
(this is not for the Game-Subscribestar supporters who already got the DB Jormungandr 1.0 game last month)

It seems that some people have deleted their Patreon accounts which makes sending out the rewards a bit more complicated.
Where we can, we try to send you an e-mail or a Patreon message.

In case you haven't gotten a Patreon message or e-mail by 5th July, feel free to send us an e-mail to:


Please include your Patreon/Subscribestar user name so we can cross reference with the list we have of people who are eligible for the Steam Key reward, and we'll make sure you receive your Steam Key as quickly as possible ^^

Again, the Steam Key handout only applies to supporters from our Patreon/Subscribestar back in 2021 who pledged for DB Jormungandr (Loki game) during the time between September and October (roughly).

Thank you very much and my apologies for the inconvenience.


Also we began work on a new game project!

It builds on the game mechanics of DB Jormungandr and expands upon them.
Currently the plan is to add escape mechanics and having gameplay with the heroine escaping captivity.

Johanna


Johanna, a pegasus (horse girl) of the Celestial Union, will be the main heroine of the new game.

We'll post more news and info on the new game project in the months to come, so stay tuned ^^

~Wolfenstahl~


Our Discord:
https://discord.gg/DB3F9jN






Tuesday, May 26, 2026

Deathblight Jormungandr version 1.0 - All Game-Subscribestar supporter release

 

 



DB Jormungandr is finally completed!


We finally reached the big milestone ^^
With this release, work on Deathblight Jormungandr has officially concluded.

The version 1.0 is basically identical to the previous version 0.95.
So this is more of a "formality" to confirm that the game is done.

We continue to support the game with bugfixes and typo fixes, if any are reported.
But other than that the game is feature complete and we move on to work on the next project.

Here is a link to our Game-Subscribestar where you can get the full game.

Deathblight Jormungandr v1.0 on Subscribestar:
https://subscribestar.adult/posts/2472480


We are moving forwards with the Steam release of the game with our partners at Shady Corner Games.

At the time of writing this, the release date is Mid-July.
We will update the release date once we get closer to that date ^^

At the same time, we are making sure that supporters from our old Patreon and Subscribestar back in 2021 who were eligible for Steam Keys are getting the Steam Keys for the DB Jormungandr Steam release as soon as possible.


For June, we will plan our next steps for the upcoming game project.

If you liked DB Jormungandr, we're sure you will like the new project as well.
Since it will heavily build on the game mechanics from DB Jormungandr, albeit with a new heroine and theme, and add more content and new mechanics to the already existing gameplay.

So stay tuned for news on that front ^^

Also, this is a good opportunity to thank you all for being on this journey with us and supporting the development of the game throughout!
It really means the world to Crescentia and me, so once more, thank you from the bottom of our hearts <3

~Wolfenstahl~


Discord link:
https://discord.gg/DB3F9jN


Deathblight Jormungandr Steam Page:
https://store.steampowered.com/app/3468280/Deathblight_Jormungandr/

 

 

Thursday, April 30, 2026

Deathblight Jormungandr version 0.95 - All Game-Subscribestar supporter release

 


 
Hello there!
Here's the link for all supporters of our Game-Subscribestar of Deathblight Jormungandr v0.95.
https://subscribestar.adult/posts/2459497

Since this is basically the full game, minus a final round of typo and bug fixes, we would appreciate a report of any typos and bugs you can find, so we can fix those before the Steam release.

Please report them on our Discord server in the "⁠deathblight-games-bug-report " chanel, since we would need Screenshots to find the issues.
Discord link: https://discord.gg/DB3F9jN

Thank you very much!

 

 

Wednesday, April 22, 2026

Deathblight Jormungandr version 0.95 Early Access release

 We almost reached the finishing line with this one ^^

The 0.95 version of the game is "basically" the full game.

Currently it is only available to the Early Access tier of our Game-Subscribestar.
In about 1-2 weeks it will be released to the other tiers of the Game-Subscribestar.

You can find it here:
https://subscribestar.adult/posts/2424433



In this version, the last of Loki's skills (Hyperspeed), the last two maps, as well as the last 3 Event CG scenes where added to the game.
Namely the stuck in wall scene, the body painting scene and the victory CG scene when you win the game by defeating all 3 bosses.

The tree hut is where you'll find the body painting scene:



The stuck in wall scene can be found in the Abandoned Village, in one of the stables.


With the game now feature complete, our plan is as follows:
The next weeks/months we want to preferably fix all bugs and typos that people report.
Advancing the version from 0.95 to 1.0.

Aside of fixes there are no further content additions as the game is complete.

Once the 1.0 version is ready and released to our Game-Subscribestar, we'll get it shipped out on Steam and other platforms.

We still have the e-mails of people who are eligible for a Steam key, no worries ^^
So those who are eligible should get their Steam key shortly before the Steam release.

After that is done, we'll announce our next game project which I'm sure you will like if you like Deathblight Jormungandr ^^
It will be another RPG Maker project with similar combat system.
Though we do plan to include some extras and expand upon what was in DB Jormungandr.
More about that once we get there.
 

 

 

Wolfenstahl


Discord link:
https://discord.gg/DB3F9jN








Tuesday, March 31, 2026

Deathblight Jormungandr progress report for March 2026

 

Hello there ^^


This month I wrapped up the mapping for the last two remaining maps on Deathblight Jormungandr.

The new maps are to the north of the road leading to the Abandoned Village.



Here, you can find a ritual to unlock the last skill for Loki: Hyper Speed

The skill is supposed to give you an evasion bonus against enemy attacks.
It also allows Loki to double attack on normal attacks, building up TP faster.

I may need to tweak the skill more before the 0.95 release.
But that's the idea for now.



Inside the Tree Hut, you also find the new Event CG with the humanoid spider demon.
It took me quite some time to come up with a hopefully interesting trigger of the Event CG.
Basically inspired by signs people put up at Halloween, saying "please take only one", where sometimes people greed for more.
In this case, Loki can take more than one free potion, but if she greeds for too many, she will get the consequences to her actions.

I have only implemented the new Skill and the lead up to the new Event CG, but I haven't managed to finish writing the Event CG for this yet.

For April, the plan is to write the Event CG and implement the last two remaining Event CGs, which includes the "stuck in wall" one as well as the "victory CG".

After that, there's a lot of testing to be done before the 0.95 version can be released to supporters of our Game-Subscribestar.
Which again, is technically the 1.0.
But we will seperately do a dedicated 1.0 release after people have played the game, reported bugs and gave feedback, and I was able to apply at least one final round of fixes and adjustments before I call it done.

Anyways, that's all for March.

I'll be seeing you again in April ^^

 

Wolfenstahl


Deathblight Jormungandr 0.90 version:
https://subscribestar.adult/posts/2320810

Discord link:
https://discord.gg/DB3F9jN






Saturday, February 28, 2026

Deathblight Jormungandr February 2026 progress report

 


 

 Hello everyone ^^

This month is quite straightforward, as I've been busy processing commission e-mails for the past 3 weeks, as well as gathering as much feedback for Deathblight Jormungandr as possible, those things occupied me for the month.

The plan for March is to include the feedback I collected into the game.
As well as working on the implementation of the last remaining CG scenes.
Namely the "stuck in wall" and "spider demon" event CGs.
As well as the victory CG scene.

Chances are that part of the work will at least carry over into April.
But we'll see how fast I can make progress.
There's also some mapping and other stuff to do.
And probably something I forgot.

Overall, we're approaching the 0.95 version of the game ^^
Which is technically the 1.0 full game.
Except that I figured I'd include the 1.0 designation only after our supporters played through the 0.95 and I had some time to fix critical bugs and all that.

But technically speaking, the 0.95 version would be the full game, yes.

Anyways, I'll see you with a proper progress report at the end of March ^^

~Wolfenstahl~


You can get the current 0.9 version here:
https://subscribestar.adult/posts/2320810


And feel free to join our Discord here:
https://discord.gg/DB3F9jN

 

 

 

 

 

 

Tuesday, February 10, 2026

Deathblight Jormungandr v0.90 - all game supporter release

 


Hello there ^^

Deathblight Jormungandr v0.90 is now available for all supporters of our game dev Subscribestar.

https://subscribestar.adult/posts/2320810

If you played the version and have feedback/bug reports, either post on SubStar itself or the feedback channel on our Discord server:

https://discord.gg/DB3F9jN

 

Enjoy! 

Saturday, January 31, 2026

Deathblight Jormungandr v0.90 Abandoned Village Early Access release

 

 


Hello everyone ^^


The 0.9 update has been finally released for $ 20 Early Access tier supporters on our Game-Subscribestar:
https://subscribestar.adult/posts/2266139

It will be released to our other supporters on the Game-Subscribestar in about 1-2 weeks.


What's new?
- New area: Abandoned Village
- New enemies: Draugr & Spiderling
- New Combat CGs and Game Over CG sets for both new enemy types
- New Bossfight
- New entries in the CG gallery (Library building in the safe zone village HUB)


Abandoned Village

 

Abandoned Village Underground

 
When you travel through the Abandoned Village, you are looking to gain access to some of the ruined houses, as well as traverse the underground tunnels.


What's next?
For the upcoming v0.95 release I want to include as much feedback as possible.

Then we'll also get:
- 2 Event CGs
- 1 Victory CG (for when all bosses are defeated)
- 1 new skill for Loki

The future v0.95 release will basically be the feature complete game.
Once feedback on that one has been gathered, potential bugs been fixed and the game been polished, it will be released as 1.0.

And after that we'll move on to the next game project.

Anyways, that is all for now.
Enjoy the game and see you around! ^^

~Wolfenstahl

 

 

 

 

 

 

 

 

 

 

 


 

Wednesday, December 31, 2025

December 2025 - DB Jormungandr progress report

 


We wish you all a merry christmas and all the best towards a happy new year everyone! ^^

Amongst the festivities and usual december stress I managed to make steady progress on the maps to the point were aside of some minor tweaks and reworking, the main remaining work is placing decorations before the maps are fully done.
(as well as thorough testing of course)

Let's talk about some specifics on the map design and why I reworked some maps as well as the thoughts that went into it.

I want to start this off by saying that I lack experience with map design, but I hope my explanations and train of thought helps understand my decisions and what I took into consideration.


Note that the new maps shown here are WIP and may change until the 0.9 release.

The main consideration in regards to the "Abandoned Village" (Cursed Village) is the spacing between houses, the road etc.


Here's how the Safe Village looks:

 


And in comparison to that, the Abandoned Village, WIP: 

 


 
The reason for the wider spacing is because other than the Safe Village (the HUB), enemies are going to roam the streets in the Abandoned Village, and I want the player to be able to avoid some of the fights.

As with the previous areas, the intention is that you pick your fights.
If you need credits/gold or foes are in your path, you fight them, and if it's better to avoid a fight, for example because you are low on HP/MP, then you do that.
While some fights of course are unavoidable.
(e.g. boss fights or when you are cornered)

In other words, the wider streets allow for a chance to avoid combat, which was the main thought here.

The same holds true for the building interiors.

This here is the Safe Village Inn:


As comparison, the Abandoned Village Inn, also WIP:

 


The Abandoned Village interiors are slightly wider, giving the player room to navigate, or tables or other objects to run around to shake off enemies.


Even though the mapping took longer than expected, mainly due to revisions and figuring out what "feels good" in terms of gameplay, I do think the extra time put into it was worth it.

While I could have just "slapped it together" or kept the building interiors simplified or even identical, I believe the extra time invested into them was for the better.
They will not be perfect, sure.
But if it improves the mapping at all, that's good.

Either way, I'm also aware I need to wrap things up soon and move on from the mapping, as I can't exactly endlessly edit the maps.
The "story" or rather the dialogues still need to be written, but the maps had been the biggest chunk of work on this one, aside the implementation and writing for the enemies (which has been completed a while ago).

There's currently no release date for version 0.9 but we're getting very very close!
As I said before, this is almost the final version of the game, so I want to put as much work and effort into it as I can.

The main difference between the upcoming 0.9 version and 1.0 will be bug fixes, balancing adjustments, and the addition of 2 Event CG scenes.

But we'll get into that in a future post, likely after version 0.9 was released for our Game-Subscribestar supporters.

That is all for now.
Have a wonderful new year and I'll be seeing you in 2026 ^^


You can get the previous 0.61 version of the game here:
https://subscribestar.adult/posts/2017281


Also feel free to join our public Discord:
https://discord.gg/DB3F9jN

~Wolfenstahl~

 




 

 


Saturday, November 29, 2025

DB Jormungandr November 2025 progress report

 

Welcome to November's summary of our work progress ^^

To get that out of the way first:
I unfortunately fell ill this month for a week and thus wasn't as productive as I hoped for.
But I still made good progress otherwise and aside of this delay, we're otherwise on track ^^


I've been working on the mapping for the 3rd and final area (Cursed Village) this month as planned.

There's some things I struggled with, as I'm quite inexperienced with map design etc.
So I'll talk about the previous maps for this to make sense.

The 1st area (Northern Swamp + Goblin Caves) felt quite basic, but still solid I believe.
Now I really like the 2nd area (Cursed Forest) with the forest maze and the Stalker hunting down Loki which creates some urgency and adds to the chaos of the maze.

For the 3rd area that I am currently working on (Cursed Village), I tried really hard to come up with something that makes it similarly interesting as the Cursed Forest.
But ultimately, I couldn't think of something and decided to just go with a basic map like the Northern Swamp again.
(which isn't bad, but also not great either)

Anyways, the map currently has 8 houses (WIP) and tunnels beneath the earth that connect some of the houses with each other.

The idea is that Loki has to traverse the tunnels to, ultimately, get to the center house where the area's bossfight will be inside.

Here's a currently WIP screenshot of the center house:
 

Cursed Village WIP, without any decorations yet.


When you clear the bossfight, this time the enemies in the area will remain.
The idea here is that you should be able to fight the new enemy types even after clearing the bossfight.
(the previous goblins were also still fight-able after clearing the boss, but only when you gotten into the earlier regions of each area)

The Spiderlings will be mostly in the tunnels and some of the house ruins.
While the Draugr are basically everywhere where there's no Spiderlings.


Throughout December I plan to flesh out the maps and assemble the final area as much as I can.
I'm not exactly sure when the 0.9 version will be released as there's still a lot of work to be done and I need to test and bugfix the 0.9 before releasing it to supporters, which entirely depends on how many bugs I have to fix, which is always unpredictable haha

But! I can confidently say that we are approaching the finishing line ^^


You can get the previous 0.61 version of the game here:
https://subscribestar.adult/posts/2017281


Also feel free to join our public Discord:
https://discord.gg/DB3F9jN

~Wolfenstahl~


Friday, October 31, 2025

Deathblight Jormungandr progress report October 2025

 


Hello there and welcome to October's post ^^

This month, I got to work on the "Spiderling" enemy for Deathblight Jormungandr.
We decided to go with a spider-demon mix of a creature for the game, instead of a pure spider.

Same as the Draugr, the Spiderling is NOT ingame yet.
Both enemies will be released as part of the 3rd and final area in a couple months in the 0.9 update.

You can get the previous 0.61 version of the game here:
https://subscribestar.adult/posts/2017281


Now... what is the Spiderling about?



I'm currently in the process of tweaking the combat mechanics for it still.
The idea is that it's a "horde enemy", so I will probably not give it too mean mechanics as the gimmick will already be centered around it being a horde.
Different from the goblins, there will be fights where these enemies can 'replenish' their numbers unless you destroy the nest.

At least that is the theory behind that, as I said, I'm still tweaking the combat mechanics a bit and haven't found something that feels right at the time of writing this.


For the combat CG and game over CG:

I finished writing for both, the combat CG is basically two Spiderlings spitroasting Loki.

While the game over CG is about egg-laying which I feel is fitting for the spider-like creatures.
(see screenshot above)


For the upcoming month, I plan to polish up the Draugr and Spiderling gameplay and start work on the maps for the 3rd area.

The idea for the 3rd area is an abandoned, cursed village.

As you may have guessed, the Draugr are the former inhabbitants while the Spiderlings moved into the ruins and tunnels after the village was abandoned.
More on that in next month's post ^^


Also feel free to join our public Discord:
https://discord.gg/DB3F9jN

~Wolfenstahl~

Tuesday, September 30, 2025

Deathblight Jormungandr progress report September 2025






Welcome to September's progress report ^^

To keep it simple:
I worked on one of the new two enemy types this month.
The "Draugr" which is an undead creature that casts a womb tattoo curse onto Loki.

The Draugr is NOT ingame yet!
It will be released with the 3rd area in a few months as a complete package.




I took care of the combat mechanics, the combat CG scene, and the Game Over CG scene.

The idea is that during the fight, the Draugr applies the curse as part of the lewding.
Once the lewding goes all the way to the "final stage", the tattoo is fully applied.
And once the Draugr climaxes, it's instantly game over.

Note that he takes longer than the other enemies to climax.
But yes, the climax is going to be "fatal" so to speak.

He's also a self-buffing enemy and there's various other challenges this enemy brings to the table.
So overall, I hope it's a fight that feels a little bit different from the other enemies.

And you will need to adapt to it if you want to overcome this enemy.
Fighting him like the other enemies and spamming the same attack over and over will almost guaranteed lead to game over.


Next month I plan to work on the second enemy for the new area: The "Spiderling".

But we'll talk more about that one in next month's post ^^

See you then!

Here's a link to the latest version of the game:
https://subscribestar.adult/posts/2017281

Reminder: The Draugr is NOT ingame yet!


Also feel free to join our Discord:
https://discord.gg/DB3F9jN


~Wolfenstahl~

Tuesday, August 26, 2025

Deathblight Jormungandr v0.61 available to all game Subscribestar tiers now

 
Hello everyone ^^

We just released the DB Jormungandr update 0.61 for all tiers:
https://subscribestar.adult/posts/2017281


If you find any bugs, best report them over on our Discord.
There is a bug-report channel for our games there.

Deathblight Discord:
https://discord.gg/DB3F9jN


Enjoy ^^

~Wolfenstahl~


Changelog copied from last post:
- CG gallery implemented.
You can find it inside the empty building in the village.
CGs are unlocked by defeating the bosses in both areas.

- Stalker pauses when player is in dialogue.

- Poison Tentacle Flowers pause when player is in dialogue.

Note on regular enemies:
Other enemies still move when in dialogue as that is RPG Maker's "default" for normal enemies, but they can't start a fight while you are in a dialogue.

- Added icons to some skill descriptions to visualize what they are good against.
Only for skills that interact with enemies, e.g. "Counter".

Wednesday, August 13, 2025

Deathblight Jormungandr v0.61 update - released for early access tier

Welcome to the 0.61 Loki update! ^^

The 0.61 update is currently available for Early Access tier supporters:
https://subscribestar.adult/posts/1991378

The update will be made available for the other supporter tiers in about 1-2 weeks, depending on if there are bug reports and if I need to do fixes etc. ^^
(there will be a new post announcing when that one goes out)


CG Gallery building

Inside the building



Doing this update took me longer than expected as I ran into some bugs and issues along the way.
Both in regards with the CG gallery, but also with the way enemies move in RPG Maker on the map, and how events (like combat) trigger and everything.

There's also been the entire Steam situation and me making sure the SFW-mode runs properly of course.
(the link has the full NSFW version, but you can toggle SFW in the options)

Anyways! It's finally done, so here it is, enjoy ^^

~Wolfenstahl~


Changelog:
- CG gallery implemented.
You can find it inside the empty building in the village.
CGs are unlocked by defeating the bosses in both areas.

- Stalker pauses when player is in dialogue.

- Poison Tentacle Flowers pause when player is in dialogue.

Note on regular enemies:
Other enemies still move when in dialogue as that is RPG Maker's "default" for normal enemies, but they can't start a fight while you are in a dialogue.

- Added icons to some skill descriptions to visualize what they are good against.
Only for skills that interact with enemies, e.g. "Counter".



Next up will be my work on the 3rd and final area for the game.
Which will be Village Ruins with Draugrs and Spider-like enemies.
Once that is achieved, that will mark the full version of the game, but it will take several months to get there ^^

I still have to do the writing for all enemies and CG scenes in the new area.
As well as doing the mapping, the story writing and everything else.

Thus I can't name a definite release date at this point.
But you can make some educated guesses based on how long it took me to make the 2nd area, the Cursed Forest, as it will roughly take the same amount of time to make the 3rd area ^^


Wednesday, July 30, 2025

Deathblight Jormungandr progress report July 2025



Hello everyone ^^

This month went quite unexpected, and I'll just go to address the elephant in the room directly.

As you all heard, there was this case of Steam being forced by VISA/Mastercard to ban NSFW games.
And this news obviously required us to look at the matter and figure out what's going on, as well as decide how we want to deal with the situation going forwards.

Rest assured! We believe that we have the situation under control.

Here's why:
Deathblight Jormungandr actually has a SFW-infrastructure coded into the game already.
As I have forseen problems like this happening, specifically after what happened 2020 with Deathblight RPG and Patreon.

When we signed up with Shady Corner Games as publisher, we decided to go full NSFW and pause work on the SFW-mode for Deathblight Jormungandr.
But the SFW code has been left in the game, intact.

So all that's needed to do now is to ensure the SFW-code works as intended and the game is playable in SFW, as well as the usual NSFW mode.

Since the infrastructure for this is already existing in the code, this causes minimal problems for us.
Delays for sure, but the game remains INTACT as you know and love it.

As of current news, we plan to release a SFW version on Steam, and then also release a free NSFW patch to "restore" it to the full, uncensored content as usual.

So in conclusion, the game content is the same as always.

We merely got delayed in July, which is why the 0.61 patch happens sometime in early August instead.

Deathblight Jormungandr and future projects will be containing our usual content, and we'll secure ourselves by offering SFW versions + free NSFW patches for our games in the future.
So no need to worry about that ^^

And as long as Subscribestar allows us, we'll release the full NSFW version there.

You can get the full Deathblight Jormungandr NSFW 0.6 version and support us over here:
https://subscribestar.adult/posts/1907691


If you have questions, it's best to ask them over on our Discord:
https://discord.gg/DB3F9jN


See you in the next post which hopefully will be the 0.61 patch!

Have a nice day ^^

~Wolfenstahl~


Thursday, June 19, 2025

Deathblight Jormungandr Progress Report June'25

Welcome to the progress report for June ^^

The 0.6 update is now available to all supporters of our game-subscribestar, you can find the post here:
https://subscribestar.adult/posts/1907691

Note:
Those who are elligible for a Steam key will get the full 1.0 version of the game on launch day on Steam, so this "in development release" is just for the generous people who support our game-subscribestar, thank you very much everyone <3


You can read up on the contents and changelog here:
https://wolfenstahl.blogspot.com/2025/06/deathblight-jormungandr-version-06.html


What's the plan for the next month?

The plan is to collect feedback during the next 1-2 weeks.
And then looking which feedback can be included for a 0.61 patch.

A CG gallery is already on the list!
Assuming there are bug reports, the plan is to fix as many (preferably all of them) as possible for the 0.61 patch.

Not all feedback fits the vision of the game and some things are too big (time consuming) to include.
But I'll do my best to fit in as much as I can for 0.61.

Ideally, we aim for a 0.61 update drop in late July.
(Early Access tier, and then 1-2 weeks later on the other tiers as usual)
But if there's a lot of feedback to process, this may take a little longer than that.

After 0.61 dropped, the plan is to go back into content development and creating the 3rd and final area of the game, which will take several months.
(of course there will be the usual monthly progress reports)

This will push Deathblight Jormungandr to version 0.9, before polishing it for the official 1.0 launch later this year ^^

If you have questions, it's best to ask them over on our Discord:
https://discord.gg/DB3F9jN


I'll be seeing some of you at the monthly-chat on Discord at the end of the month, and otherwise I'll see you at the next progress report in July.

Have a nice day everyone! ^^

~Wolfenstahl~





Monday, June 9, 2025

Deathblight Jormungandr - Version 0.6 - Cursed Forest Update (Progress Report)

Hello and welcome to the 0.6 Loki update post ^^

We just handed out the updated game to our Early Access supporters, linked here:
https://subscribestar.adult/posts/1893022

Other supporters of our Game-Subscribestar will receive the 0.6 update in about week or two ^^

There's no intention to make the update available to the general public.
As the 1.0 version will be released on Steam, DLSite and other places.

Naturally, those elligible for a Steam key will get the 1.0 release with the Steam release ^^



Now for the actual update contents:


This update contains an entirely new area with new enemy variant and entirely new enemy, CG scenes and all.
And it pushes the game to about 66% complete.
(100% complete would be the 1.0 version)

You can visit this area immediately when starting a new game.
As the idea is that in the final version of the game, you can directly go into any of the 3 areas in whichever order you want to.

The Cursed Forest is a maze that is meant to be confusing to navigate.
However, you can find hints in the form of notes that tell you the right direction to take.

 

Cursed Forest

                            

Other than that, it also comes with a stalker-type enemy that chases Loki across maps.
It can be defeated in combat, but it's a tough foe that you want to avoid if possible. 


Stalker chasing Loki




Managing to get to the goblin village and winning the bossfight gives Loki access to a new potion vendor.
Beware that these are strong potions with some downsides to make things more interesting ^^


 

Goblin Potion Store

 

There's also some secrets to find in the Cursed Forest, like a new skill for Loki to use in combat.
You can read about the exact additions and changes in the listing below ^^

If you have any questions, it's best to ask over on our Discord:
https://discord.gg/DB3F9jN

Have a wonderful day and see you at the next progress report!

~Wolfenstahl~



New additions:
- New Area: Cursed Forest Maze in the south of the village
- Goblin Trapper can restrain Loki
- Swamp Monster can hunt Loki across maps
- New Skill: Basilisk's Eye
- New bossfight in the Cursed Forest
- New potions (Berserker Elixir and Elixir of Stamina)
- New potion seller NPC (unlocked by winning bossfight)
- 5 new hentai CG scenes (2 Combat CGs, 2 Game Over CGs, 1 Event Game Over CG)



Changelog:
- Statue in village is now glowing to attract more attention
- Replaying tutorial now remembers the HP & MP you start with







Saturday, May 31, 2025

Deathblight Jormungandr Progress Report May'25

 Hello everyone! ^^

Just a very quick progress report post this month:
The actual progress report will be posted in a week or so.
When the 0.6 update is actually done and available for supporters.

Note:
It's being handed out to high tier supporters first as "Early Access", then a bit later to the other supporters, but it's not going to be made public.
People who are elligible for a Steam key will get their key for the 1.0 Deathblight Jormungandr (Loki Game) Steam release.


I figured it wouldn't make sense to make an elaborate post "now", and then have a quite shallow post for the 0.6 release.

Hence why I figured I'd do this way.

So yeah, unless there's any unforseen delays, the 0.6 release is imminent.
I'll see you at the proper post in about a week ^^

~Wolfenstahl~