Friday, August 16, 2019

Deathblight RPG Update: Beta 1 Public Version


Hello everyone!
Today we're releasing Deathblight RPG - Operation Thunderfang Beta 1 for everyone!
This version includes Ferania's bouncer job at a strip club, which consists of a minigame and new CG scenes. Those CG scenes vary depending on Ferania's corruption level, so have fun with that mechanic ;)

As always, please do NOT use old save files, as those will break the game!
Use the ones provided in the zip-file instead.


Save1: Boss fight dungeon 1
Save2: Dungeon 2 entrance
Save3: Catheline upcoming
Save4: Catheline rescues Ferania and Minori
Save5: Boss fight dungeon 2

Deathblight RPG beta1 Public Version:
https://mega.nz/#!bs1EXSDY!9rTiVrkrbDZ4ti-rofJat895jtPIKE6HwQBwoXFoLcI

And if you enjoyed Ferania's bouncer job, you can find beta 2 with Minori's job at the maid café over at our Patreon ;3
https://www.patreon.com/posts/deathblight-rpg-29214602

Enjoy!
Also if you have any questions or bugs to report, please leave us a comment here or contact us on our Discord server.
https://discord.gg/DB3F9jN

PS:
Now with DB RPG beta 1 publicly released, and beta 2 online on Patreon, we can now focus on our work on Deathblight Guilty Raid again so we can release the demo version soon.
The demo version will be available for everyone, so you don't have to be a Patron in order to play it.
Until next time, folks!

Friday, July 26, 2019

Progress Report July DB RPG

 Hello everyone!

Here's another update for Deathblight RPG:



As you can see, the last CG and the graphics for Minoris minigame at her maid job are done.
So what's left to do now is implementation of the artworks as well as playtesting (for 1 week or longer, depending on if we find any major bugs) to make sure everything works smoothly.
Which means beta 2 is soon to be released!
We hope you're looking forward to it.

The next post on here is most likely going to be about the next version release of DB RPG as well as making Beta 1 available on here.
See you soon!

Sunday, June 30, 2019

Progress Report DBRPG and DBGR

Hello everyone!

Sorry for not posting another progress update sooner.
We were way too absorbed into work that we didn't remember to post more often.



Deathblight RPG:

As you can see, the first part of Minori's high curruption scene is coloured (only variations missing) and the second part of it is basecoloured already (not the final colours though).
So what's left to do there is wrap up those 2 CGs and draw the Minori minigame graphics.


Deathblight Guilty Raid:

Unfortunately the texts for the CGs still need editing, which slows down the progress since the text is needed first in order to draw the CG.
But one CG scene is done now! Complete with variations and all^^
Also as you can see, the CGs for DB Guilty Raid are a good bit wider than the ones drawn for DBRPG.  In fact they will have a resolution of 1366 x 768 pixel.
The wider and bigger resolution though also means it took a bit longer to draw the CG scene than expected. Originally we thought it would take roughly 1 to 1,5 work days to get one done, but this one took 2 full days. So it's to be expected that the other CGs will also take about 2 full workdays each.


And that's about it for now.

P.S:
Dark Alley Elf is currently on Steam Summer Sale.
You need to log into Steam to see it due to it being NSFW ^^
https://store.steampowered.com/app/988940/Dark_Alley_Elf/

Wednesday, June 5, 2019

Hello!
Here's another small progress update.




Deathblight RPG:
As you can see, the lineart of the first part of Minori's game over CG scene (which only triggers when Minori hits max corruption) is lined already, and the second part of the scene is sketched.
Those are the last CGs missing, but Cres also still needs to do some small graphics for the minigame, like we did with Ferania's bouncer job.
But those shouldn't take too long to make.

Once the CGs and the minigame graphics are done, they need to get implemented which may also takes a bit time, and a bit more time on top of that to test the whole build. (We usually take 1 week for testing and bugfixing, though please keep in mind that it might take longer than that if a big bug appears. After all we want to present a new release as bugfree as possible).

But as you can see, we are about to get to the finish line for beta 2!

Next update will be in about 1-2 weeks, about Deathblight Guilty Raid.
We're working as quickly as possible on the demo release, which will be a public release.

Thursday, May 23, 2019

Hello everyone!

Today we wanted to write a small progress update for Deathblight Guilty Raid (We'll make a seperate one another day for DB RPG).

Cres finished Claire's base pose with all varriations (the middle pic), and  also started drawing the conversation sprites for the dialouge scenes.
As you can see on the left one, it's a WIP of Claire.



As for Faye, Cres still need to complete the various monster grabs for the battle graphics, but Cres is on the last one of 3. So 2 are already completely done.

So progress is good so far^^

But that's about all for now!
Next time we will talk about progress on DB RPG.

Sunday, April 14, 2019

Dark Alley Elf hits Steam!

Dark Alley Elf finally hits Steam on tuesday, 16th April!

Link to Steam:
https://store.steampowered.com/app/988940





Other than that, we're going to release a demo version for Deathblight Guilty Raid "soon TM".
We basically plan to do that as soon as possible, but there's still a bit of work left, and of course a lot of testing to be made.

We'll keep you updated as we move forwards to the demo release!






Monday, March 11, 2019

Progress Report: Deathblight Guilty Raid

Hello again everyone, Regris here, thanks again for keeping with us. Today we wanted to talk about our upcoming game, Deathblight: Guilty Raid a bit more at length.

We've been hard at work getting assets developed (Thanks Cres and Ars!) and making sure everything works (Thanks Blade!) And today we wanted to showcase some of the enemies in Guilty Raid.

There's going to be quite a few different enemies in Guilty Raid, the two we're going to show off today is our stealth starfish, and the werewolves.

Werewolf concept

Our werewolves are going to be a regular enemy, and one of the monsters that were also in the prototype for this game, Last Demon Hunter. Here you can see in the rough art, we have the normals as well as a buffed up elite version. Well, there's not quite such thing as a "normal" werewolf, but you get the idea.


Werewolf ingame footage


And here you can see what they're like when they're assaulting Safiya, knot and all.


Starfish concept


Following that, we have our starfish friends. They're a grabby sort, and will hide in all the worst places to ambush Safiya. As you can see in the CG below, they also have a translucent hue. In-game, they'll be hard to see until they get closer, so Safiya will find herself in the below situation likely more than once.


Starfish ingame footage


We'll keep updating you regularly as things go. Thanks again for tuning in with us!