Saturday, March 28, 2015

So what's next?

(If you're new to this page and looking for the download for "Last Demon Hunter", you can find it here: [click here] )

First of all, thank you to everyone who's supporting us on Patreon!


It not only helps us to do the webcomic, but from now on it also helps us to fund developement of our hentai games. The more support we get, the faster progress will be since we don't need to do commissions in order to pay our bills.

Also we've gotten our first review for LDH by!
They also have a ton of other reviews to other awesome games.

Check it out here:

What do we have planned for the future?

Actually, from this point onwards we'll be working on 2 game projects at once.
One being Deathblight Apocalypse (aka "full game" or DA) the other being Last Demon Hunter (aka "test game" or LDH).

Adding more content to LDH is cheaper and faster, as it's just sketches and less animations.
On the other hand, DA looks way better, but it needs a considerable amount of polish, and the graphics and CG scenes are fully fleshed out.
So this needs more developement time (more funds required).

Deathblight Apocalypse:

Deathblight Apocalypse

The most important thing right now is, getting Deathblight Apocalypse out to the public.
In order to do this, we want to implement at the very least 1 hentai sprite animation as well as 1 CG scene. But... I guess it's a way better experience if we add at least 2 more enemies with hentai animations etc. to the game.
(so yeah, I'm a bit indecisive about "when" to make this game public, more content is always better, but the question is how much progress we're able to make during april, and I really want to show this game to everyone as soon as possible)

Let's just say, I would like to release some sneak peak before the end of april.
But I'm not sure if we're able to get it done between taking care of commissions.
So no promisses here!
(we'll try our best anyway)

Last Demon Hunter:

Last Demon Hunter

Since this game is considerably cheaper (production wise), it's only natural to expand this game.
Depending on how much support we get, this might even mean turning this game into a full fledged game! But of course this is only possible if we get a lot of support.

For the time being we're thinking about leaving this game as a (not fully fleshed out) test game, while still expanding it a little bit.

What expansions can be expected in the upcoming weeks/months?

1. Adding more enemies:

Ghost-Demons, Ape-Demons and other stuff.
Each of them with different behaviour patterns.
(of course each one gets their own CG scene)

2. Adding more areas:

Currently the areas are randomly selected out of a pool of premade areas.
(afterwards the enemies are being placed randomly on the map)
We'll add more areas to the game, in order to make each playthrough even more unique.

3. Adding an escape mechanic:

This is an even bigger task than all the other things planned.
Adding this mechanic requires more CGs for every enemy type, as well as unique areas that Ferania is being held in after she was captured, which she needs to escape from to prevent a "game over".
It's more work than all the other additions, but it's possible to do this with a reasonable amount of effort invested into it!
(also I think it adds a lot to the whole atmosphere of the game, so I think it's worth it)

Of course there is more planned for both games.
But I think these informations are the most important for the time being.
Well, that's all for now.

Tell us what you think in the comments below!
Also, feel free to ask anything about these games.

Totally forgot to point out that LDH stays a free (for everyone) game.
But Patrons get earlier access to new versions.
While DA is being handed to Patrons only, but there will be the option to buy it via DLSite once it's done.
(of course there will be a public demo version of DA as soon as possible, but only Patrons will get early access to new builds, as well as the full version of the game, until it's later being released on DLSite)

Wednesday, March 25, 2015

Last Demon Hunter out now!

Here you can download our test-game "Last Demon Hunter", but don't expect too much, it's being called a test-game for a reason!

Quick Hotfix Version 0.31C:
- 2nd key-layout (Arrow Buttons for movement, CRTL for teleport, SHIFT for "Use"/"Open Doors")
- typo corrected in one of the scenes

[Last Demon Hunter download]

Screenshot of Last Demon Hunter (top-down shooter)

If people can't download from mega again, feel free to upload this to other locations as well.
But please keep in mind to link back to the blog.
(well, it doesn't matter that much since I've included links in the game itself... but uh... yeah)

The controls are in the readme.txt
Basically it's WSAD control + mouse.

And yes, expect some patches with fixes as well as some additions to the game in the upcoming weeks/months.
(I didn't find any gamebreaking bugs, but 1-2 small graphical glitches with the dynamic lighting system, I'll look for more bugs and fix them with the next big patch)

If people are interested in this game, and if we get some more support on Patreon, we'll most likely add a couple more enemies to this test-game.
(well, you can still give us your oppinion in the comments below, as well as on Patreon)

Supporting us on Patreon will also gain you the benefit of getting patches earlier than other people, as well as enabling us to work on these games in the first place.
Of course we're working on them anyway... but the more money we get via Patreon, the faster we'll be able to make progress.

With this game we'll officially use Patreon as game-funding platform as well.
And I'll also like to announce, that we're going to continue working on "Deathblight Apocalypse" (the game), too!
I'm talking about this game here:
(this is NOT the test game)

Screenshot of Deathblight Apocalypse

Deathblight Apocalypse will contain hentai pixel sprite animations, as well as the usual high quality CG scenes.
I'm really excited to pick up work on this game once again!
And yes, the more support we get via Patreon, the more we'll be able to work on this.
(because we don't need to spend too much time on commissions and stuff)

There's also already a playable version (not yet released).
And we think about releasing it once we added some hentai to the game.
(which will happen soon, but don't expect this before the end of april!)

Anyway, time to go to bed.
Good night everyone!

Monday, March 23, 2015

Almost done!

So yeah, I just figured I'd fill you in on the details before the release.

First of all, the "test game" (named: Last Demon Hunter further being called LDH) is a test game, no full fledged game here. Please keep that in mind when giving feedback or criticism.
The purpose of this game is pretty much practice and experimentation and stuff like that, since we've been out of game-dev for quite some time. And yeah, I figured I'd simply share this game with everyone else, since it exists in the first place.
So in the past weeks we've been adding some more graphics and content to the game, in order for it to be a decent test game.
(I believe noone would like boxes shooting at each other, right?)

LDH will be released on the blog (here) and on Patreon as well.
With Patreon getting earlier access to new patches, and the blog getting the patches at a later time.
(this is in order to give our Patrons another "bonus")

Speaking of patches:

If we get some more support on Patreon, we'll add some more content to the test game.
Can't say much about that yet, it really depends on the amount of support we get.

Other than that, we'll continue working on "full games" afterwards.
So every dollar, every single supporter, is very appreciated!
And even small amounts help us a lot in the long run.
But more important than giving us money, is spreading the word!

Once the game is out (in the upcoming days), spreading the word about our stuff is the most important thing there is.
I hereby want to thank everyone who supported us thus far, and also thank you very much to everyone who supports us in the future!
We wouldn't be able to do all this without you.

Current status of the test game:

- CGs all done (3 CG scenes, sketches, so they're black and white only)
- worldmap tileset needs to be done (half days work)
- adding more areas to the game (75% done)

Almost there!
It's just a matter of days now.

What the game is about:

It's a top-down shooter with random generation.
The player plays as Ferania, there is of course GoR hentai in the form of a status-picture at the side of the screen.
(Cloth destruction, changing images, black and white sketches only)
If her HP drop to zero it will be "game over", and as usual there will be a hentai CG scene (black and white sketches as well).

The goal of the game will be to rescue captured girls.
And uh... yeah, no animations here, sorry!
But our next game, Deathblight Apocalypse, will have hentai sprite animations!
So look forward to that one.
(also, Deathblight Apocalypse will be a full fledged game)

I dislike april fools jokes.
I didn't do any of those in the past, and I certainly won't start any in the future.
Just thought I'd point this out, since april fools is around the corner and people usually suspect an april fools joke everywhere...
The last thing I want is people thinking I'm not releasing a game since it's april fools day...
(still I probably avoid posting anything around april fools day... as usual)

Saturday, March 14, 2015

Another progress report

The random generation is finally done!
Took longer than expected, but it's done.
I still need to do some testing, but so far everything is working as intended.

Here, take this random sketch! lol

What's left to do:
  • Building more premade levels (the levels are the only premade thing in this game)
  • Adding another CG scene
  • Making graphics for the world map

Building those levels will take a lot of time.
So it will most likely need another couple days until it is finished.
I do hope we get all of these things done within the next couple days.

And yes, this whole test-game was a lot of work programming wise.
But that's okay, I can use the random generation, the CG script and other things for "Deathblight Apocalypse", so it was no waste of time at all!
Of course I need to do a few adjustments here and there.
But honestly, most of the work is already done.

I'm not saying that implementing it will be working in 5 minutes or something.
(most likely it will take a couple days)
But at least it won't take me another 2 weeks planning and programming all of it.

That's all for now.
See ya!