Saturday, December 22, 2018

New project reveal!

Good news everyone!

We've been busy working on stuff the last couple months.
Deathblight RPG of course which had it's Ferania job update a while ago, as well as our new game Deathblight Guilty Raid.
So we're confident in announcing that one now!

Deathblight Guilty Raid is basically a remake of our old game "Last Demon Hunter" which you can download on this blog for free.
However, this game is not a simple remake.

It's a complete overhaul of the previous game.
Vast increase in content:
New enemies, new skills, multiple playable characters and much more.
It's still a topdown shooter with rogue-lite elements though, but other than that it's pretty much it's own game.

Because of this we decided to name the project something else.
It's based on old LDH, but it's technically a new game.
It also features a new heroine, Safiya!
(Ferania is not planned to be in this game as of now)
And of course, since this is a proper game, the graphics are all fully fleshed out.

Here's some screenshots as previews:

Please note that this is a WIP (work in progress) and some graphics will be enhanced or replaced for the final version.

Other playable characters planned for this project are Esmoda and Faye from Deathblight.
(you may know them from the webcomic)
So you can look forward to those two as well!

The entire project is self funded, but we plan to hand it out to Patrons of 10$ tier upwards as loyality bonus.
(only to people who are subscribed at the date of release)
We also plan to sell it on multiple platforms including Steam.
So you can grab the game on the platform of your choice once it's released.

That will be all for now, please look forward to future updates on the games progress and some reveal of game mechanics in the upcoming posts.
See ya around!

Friday, October 12, 2018

Deathblight RPG Update: Alpha 4.1 Public Version

Hello everyone, we're releasing the Alpha version 4.1 of Deathblight RPG - Operation Thunderfang today. This takes you to the end of the second dungeon and generally fills out the lore a bit with findables, so you can see what happened around each dungeon.

There's also small QoL fixes, such as incresed dash speed and giving some NPCs more speech patterns depending on your status.

Be sure to only use either new saves, or the saves in the folder already. 

!!!Old saves will break the game!!!

Deathblight RPG Update: Alpha 4.1 Public Version:!itkhiCCZ!wM2wjMa3Lm_3q9Fsx6BtNon3JzgOHarHO9ZsdY6jMTg

Keep in mind that you need the RPG Maker VX Ace RTP to run this game:
(the RTP includes graphics and other standard assets of RPG Maker that are required)

Over on the Patreon-only beta version, we've just implemented two of the side jobs for Ferania, as well as the much awaited corruption system. There's a method to turn it back if you go too far, but... who would want to? ( ͡° ͜ʖ ͡°)

You can find the newest versions of Deathblight RPG on our Patreon:

If you have any questions, don't hesitate to ask us either here in the comments section, or much more quickly over at our Discord!

Tuesday, October 2, 2018

Dark Alley Elf release

After a much anticipated wait, we're ready to announce that our public release of the uncensored and full featured version of Dark Alley Elf is ready to go!

We're collaborating with MiKandi Store to feature our first major release in a long time, so check their site for not only the uncensored game, but also a special feature artwork that will launch exclusively with their release.

You can buy the game here: !

Dark Alley Elf is the adventure of Francesca, the streetwise and cunningly slutty dark elf who is in a friendly wager with her friend and rival Annabelle. Armed with a trusty iron pipe, Fran takes to the streets leaving no dick behind as she fights her way through legions of thugs and monsters who would prefer her services on more of a "pro-boner" basis.

Fight your way through two sprawling zones as you find enough cash to show Anna who's really the top elf on the streets!

This game could not have come together as well as it did were not from the help of some wonderful talents, so we wanted to extend a special thanks to the vocal talents of VoiceLikeCandy, as well as the composer Overcoat!

VoiceLikeCandy has a Patreon here:

And you can buy the game's OST here:

Following this release we're going to be moving forward with other storefronts, and hopefully priming up for a Steam release as well. So I speak for everyone on Projekt Wolfenstahl when I say thank you very much for seeing us through and supporting us on this release!

Until next time!

Deathblight RPG get's the new version release in the upcoming days!

Friday, August 24, 2018

Survey results

Hello! It's good to meet you all, some of you have seen me on Discord but I imagine that's probably not too many. I'm Regris and I'm handling the PR and Marketing aspect for Wolf and Cres so they can focus more on what they're the best at.

Anyways, today I want to discuss that survey that we had going for a while now. There was a much larger response than we thought we'd get, topping out at a total of 327 respondents! Of them, about 120 of you were willing to put a name to your results, which wasn't necessary but thank you for taking your time to do this survey!

Now, the first question was about how you found the Deathblight series. An astounding 46% of you found us through art sites like Hentai Foundry, and another 27% of you found us through game discussion on forums (like ULMF) and similar. Things like social media and such were less strong, with about 4% of people there, another 4% came from fan sites, and the remaining 19% or so was from a plethora of answers I didn't quite account for. Things like image rehosting sites, E-hentai, DLsite purchases, and Patreon itself.

In regards to the "Who are your top three", it's no surprise, but the top three are also the heroines of the Deathblight RPG. Personally, I wanted to see Esmoda a bit higher but I'm sure she'll have her time to shine!

The next few questions were a bit more interesting in terms of results. While a lot of themes were asked for, many of which will be presented in the story (or games) of Deathblight in one way or another, there seems to have been an overwhemling demand for dragongirls? We have our theories, but we think a certin maid dragon might be responsible for the abundance of responses asking for it.

The next two questions involved was mostly curiosity on how everyone gets their information. As we can see here, a majority of people keep updated with Patreon, and about an equal amount of people get information from the blog, Hentai Foundry, and Tumblr. So, thank you for all you loyal Patreon backers out there. In regards to how people get their games, the results were about what we expected. Though right now we're currently evaluating which platforms would work best for us and, if possible, want to try to be on as many storefronts as is managable.

The question about what appeals to you most got a good slew of interesting responses. People talking both about game designs or their fetishes were very passionate about it, which is natural considering the territory. I think it's kind of a cart before the horse problem, but it's really no surprise that people who like specific fetishes that the Deathblight series is known for come to this series for basically exactly that. People who're into girls with abs, we're here for you.

Following that we had a question in regards to what genre people prefer their adult games to be in. RPG seemed to be the overall winning combination. I feel that there's a lot of adequate pauses in a RPG for people to ah, fully enjoy the work presented to them, so that makes sense. Following that I would say there was a roughly equal call for visual novels and action games. The one I didn't quite understand is uh, someone submitted 3rd person FPS as a genre and, while I know about H Doom I just can't really see how that'd work out for an adult game. (Gears of Wank??)

For the last question, this was mostly a curiosity on our part. There was a lot of mentions of pretty well-known Western game devs like Kyrieru, Hreinn Games (Sierra Lee), and Fenoxo. And as well some very accomplished Japanese devs like Hatahata (UnHolY series), D-Lis (Bullet Requiem), and Nekonomeme (LAB series). What I got out of this is that you all have good taste, but on a more serious note a lot of these devs are people we look up to as well, so I'm glad we're all in this together.

As of writing this, we're seeing the end of Dark Alley Elf's development cycle, a game I know a lot of you are looking forward to. With polls like this we can keep a good eye on what you all, the fans, want to see, and a good bit of insight on what people are interested in with broader strokes and how well that aligns with what we want to go going forward. So thank you all again, everyone who participated in this little poll, and I hope you'll all keep sticking with us for the long run. Until next time!

Friday, July 20, 2018

8th progress report

Ealier this week, the team has finished all the work on the game which we decided to name "Dark Alley Elf".
What's now left to do is testing the game, bugfixing, as well as balancing some things out.
For this purpose we also handed a test version of our current build out to higher tier Patrons on monday, and we continue to push out more builds throughout the week until the release is ready.
(please note that some content is still locked due to bugs and balancing adjustments)
(the second build has also been pushed out today)

The screenshots you can see above are ingame screenshots of the current build.

As you can see, we tried out a new hentai system by blending in a screen wide CG and a 3 lanes system for progression of the CG.
Depending on which "obstacle" you hit, the CG will advance in specific directions.
(basically, it's not a linear progression but different things happen on the CG depending on which obstacle was hit)

I think that it's for the best when people see this ingame themselves, so I'll stop here.
One of the upcoming blogposts will be announcing the release date of the game.
There will also be a public demo release alongside the release of the full version of the game.
So you can look forward to that one!

Wednesday, June 27, 2018

Seventh progress report

As I wrote in the last report, we decided to push out roughly 2 reports til release (this being one of them).

Since this question came up a bunch of times, let me get this out of the way first:
"Wasn't this intended to be a game to be done within 2 weeks?"

Yes, indeed.
But before the second week ended we had pretty much all our "must have" goals fulfilled already.
Because of this we decided to tackle ALL our "optional goals" as well because things were going really smoothly.
Cres finished all of her work (must have + optional) 2 days over the initial "2 week deadline" and returned to working on Deathblight RPG ever since.
Thus no damage is done since we're financing the extra work on this project purely with our own private money.
(as a random note: we've been financing this project largely with our private money, only Cres not working on Deathblight RPG for roughly 2 weeks is the sole reason why we hand this game out to all 5$ upwards Patrons, but everyone else was payed using our own money)

Also none of the team members currently working on the Francesca Mini Game have any work to do with Deathblight RPG.
Ultimately this means that Patrons will get an even bigger, better game in the end, at no extra cost.
So I don't think this should be a problem at all.

As for the optional goals:
Almost everyone on the team is done reaching all their must have + optional goals.
(in some cases they are 90% done, in other cases they are done already)
The bulk of the work is finished and we've been putting everything together in the game, so after that is done, what's left is testing and balancing stuff out.
We basically expect to have a demo for selected Patrons in the next couple days.
(high tier Patrons get the demo first, and then we make it available for more and more Patrons from there)
Since the game is more refined and has more content than we originally planned, we thought about selling the game on multiple platforms once it's done.
So you don't have to support us on Patreon to get your hands on the game.
(yes, as I mentioned above, we plan to hand it out to 5$ Patrons upwards)
There will also be a public demo going along with the game release, so you can try the game out first.

With that question out of the way, on to the actual progress report!

Boxman finished the tileset and finished work on almost all the enemies in the game.
(I think only one is missing, as well as some polishing here and there)
Zhuan finished the writing and is currently in the middle of implementing it into the game.
Blade is currently implementing all the graphics into the game, as well as doing some testing and polishing wereever possible.
Illustrious was too busy with his real life job, so we had to hire another composer to get music done in a short time frame for this Francesca Mini Game.

Basically, we hired OverCoat to get the music done, you can listen to some of his previous works here:

Depending on how things are going, we might release another progress report before the release happens.
After all we're intending to deliver a polished product, so please be patient.
We hope you're looking forward to it!

Thursday, June 14, 2018

Sixth progress report

Crescentia finished another base CG, so all that's left to do on the CG scenes is finishing the last CG scene on Saturday's live stream.
After that there might be some polishing left to do on the CG scenes, but the major amount of the work has been taken care off.
Boxman also made some great progress on the tileset, as you can see in the picture above.
While Blade and Zhuan made some progress in their respective fields (programming and writing).

Technically, today the 2 week mark is reached, but we figured to include all the optional goals from our optional goal list.
(the "must have" content as well as some of the optional goals had been fulfilled already, so we figured we'd just push it all the way)

As I mentioned in previous posts, it's only mandatory for Cres to return to her work on Deathblight RPG, since noone else has work to do with that one.
(Blade already finished the mini game implementation for Ferania's Job, so only the graphical work is left to do for the next release)
And since that works out as planned, it's no problem to let the rest of the team work on the "2 week game project" for a couple more days.
(also please note, that polishing it up might take a bit time too, but we'll let Patrons play some earlier builds of the game)

To give you a better understanding so you know what we had on our optional list for the Francesca game:
- a sewer area with tentacle monsters (also CGs for them)
- some powerups and talismans for magic
- simple building interiors, so you can enter some of the buildings (not all of them)
- some more enemy types (mostly humans, aside from the tentacle monsters)

Since the brunt of the work is done, I won't be writing progress reports every two days from now on.
(especially because Cres and I will be getting back to working on the webcomic as well as Deathblight RPG)
But you'll certainly see at least 2 progress reports before we release the game.

I hope you're looking forward to those!
See ya!

Yeah, no daily live streams anymore.
Next live stream is on Saturday 21:00 GMT+2 like usual.

Tuesday, June 12, 2018

Fifth progress report

After the weekend we're back in action.
But keeping the current pace up is really straining, so we're happy to slowly get closer to the end of the project.

Cres finished the variations for the first CG scene which will have text accompanying it.
In the meantime, Boxman worked on the sewer area of the game.
While Zhuan fleshed out more of the writing.
Blade is still working on the hentai system.
Still all going pretty much according to plan, so well in fact, that we decided to add the optional goals from our list and improve the game during a third development week.
Cres will most likely return to DB RPG after 2-3 additional workdays past the original 2 week limit.
(by that time Cres will have all the optional goals on the CGs done)
The rest of the team will stick a couple days longer to this project, but this is not holding up DB RPG since they are not working on it anyways.

I realized I haven't written much about the heroine of the game yet.
So let's briefly talk about our heroine, Francesca the dark elf.

Francesca is a pretty self confident and sex loving girl in general.
She's quite energetic, cheerful, and loves to live out her desires without any restraints.
For this reason it's not surprising that she'd choose sex to earn money in order to win her bet.
To her this is fun plus she get's payed for it, which is like killing two birds with one stone.
Of course her goal is to get payed for having sex, but since she loves it too much it might happen that she drowns in the pleasure and loses sight of her goal.
(which then leads to one of the game overs)

Our dark elf heroine in this game is a "toned down" and more "modern day" version of her original medieval version.
In which she's a dark spellcaster, capable of summoning demons and placing hexes on others, who slays her enemies by using a huge maul.
Since we toned her down in this game, she just uses a metal pipe to get rid of "customers" who are not willing to pay.
Francesca looks quite cute in general, so even when she's angry, she still looks cute.
Because of this her medieval version usually wears a dark mask which makes her seem more intimidating, though she's still so small.
So she's small but dangerous!
Her modern version we see in this game however, is not as dark as the medieval version.
So we see none of her "dark side" in this game.

In this game she's just a regular dark elf girl who wants to win the bet she has with her rival by doing what she loves most (sex) to earn money to win the bet.
We're thinking about giving her some measure of spellcasting via Talismans in this game.
But it won't be anything super powerful, and certainly no demon summoning.
(even though her medieval version would be capable of that)

We hope you all look forward to playing the game with her!
See ya!

Saturday, June 9, 2018

Fourth progress report

Cres finished the facial expression variations for Annabelle and Lesath so we can use them in the dialogues.
Also the base CG for the first CG scene has been finished as well.
Cres finished so far:
Character dialogue graphics 3 out of 3
Combat CGs 3 out of 3
CG scenes 1 (base done, variations still need work) out of 4

Boxman also finished the graphics for Francesca, as well as did some good progress on the tileset.
(as you can see in the posted picture above)
Zhuan drafted the writing for 3 of the CG scenes and will continue to polish it up the next couple days.
While Blade is in the middle of programming the hentai system and will get to building the level/stage after that.

Today I'll drop some information on the level/stage of the game:

As you can see, the tileset is a pretty simple city style tileset.
The game will be about Francesca running up and down the same street every day, collecting money from various customers via hentai scenes.
(there's a mini game system for that in the "hentai system", I'll probably talk about it in one of the upcoming blogposts when we have some visuals for it)
As the days in the game progress, some new parts of the stage "unlock" and become accessible.

We plan to not only have the street though, but also building interiors of some buildings (not all), which will be quite simplistic.
But it helps to have some variety, and not only have the streets to "play" on.
Other than that, we also plan to make the sewer accessible as well.
Tentacle monsters are lurking down there, but despite the dangers it might pay off to visit such a dangerous place.

Please note that building interiors and sewers are both optional goals on our list.
But since we decided on selling the game, we figured we should include these optional goals, even if it means working on the game a few days longer than the planned 2 weeks.
(no worries, as the progress currently stands we're pretty fast and Cres will return to Deathblight RPG in no time, most of the team has nothing to work on Deathblight RPG (no pixel art, no writing from Zhuan etc.) so we're pretty fine with adding more stuff to polish this game properly)

And yes, even if we sell the game, Patrons (5 $ upwards) still get it for free as bonus for supporting us.

At any rate, I hope you're looking forward to the next progress report!
Same as last time, we're going to have our "weekend" tomorrow and on monday as well.
(at least Cres and I do)
So we are not going to work on those days, and we'll be back on tuesday with a live stream again.

See ya!

Thursday, June 7, 2018

Third progress report

The first week is basically over, and we made great progress during this week.
Cres finished a graphic of Lesath today, who is a supporting NPC for Francesca.
On tomorrows live stream Cres will work on Annabelle's dialogue graphic, she is the rival Francesca makes a bet with.

Blade wrapped up work on the text parser, combat system, and is going to work on the hentai system next. While Box finished most of the pixel graphics for Francesca and will work on the tileset in the upcoming days. Meanwhile, Zhuan writes the scenes for the victory and game over hentai scenes.

This time I'll fill you in on the story of the game:

As I mentioned on the last blogpost, Francesca is running up and down a street to collect money from customers so she can win a bet she made with her rival.

But how did this happen in the first place?
Without spoiling too much of the story, here's the rough idea:
Annabelle and Francesca are "old friends" but somehow they are still rivals.
They have a pretty competitive relationship, and one day Annabelle laments about not having enough money to buy [Redacted].
(no spoilers, sorry haha)

Francesca criticizes her for spending so much money on "useless" things, and this angers Annabelle. Both women, eager to prove the other that they are in the wrong, decide to do a very risky bet. The winner being able to command the loser to do whatever they wish them to do.
(this applies to both of them)

The content of the bet is: Who makes the most money in 15 days.
Annabelle, who is rich by default (rich Ojou-sama type girl) probably has less troubles winning the bet. But Francesca has a plan, which basically leads her to do all sorts of lewd things she loves to do, in order to earn money. This leads to the situation our heroine, Francesca, is in, and why she's doing what she's doing.
(she would probably still do it without the bet, but the bet puts some "pressure" on her to perform extra well, so that's that)

Basically, no matter how this bet will end, you will all get to see some good lewdness!
(hentai scenes appear during gameplay, game over, and on victory as well)

The dialogues, as well as the CG scenes leading up to all this are written by Zhuan.

Tuesday, June 5, 2018

Second progress report

After our weekend we dived back into work successfully.
Cres finished another graphic (the third one), while Boxman finished some pixel art and Zhuan drafted some dialogue texts.
You can see some of the art above.
So far everything progresses quite well.

But instead of just listing the progress and showing some graphics, I figured I'd go into some details about the game in upcoming posts, starting with this one.

As we stated in the past, this "Mini Game" will be an action game/brawler/platformer/sidescroller whatever you want to call it.
We try to experiment with a few new mechanics and stuff, while also using our strengths and providing a solid, quality game.

Basically, in this game, Francesca (the dark elf) will run a street up and down, looking for "customers" to milk for money, while at the same time holding "freeloaders" off.
When Francesca initiates hentai (or when some NPC initiates it) a screen wide CG, like the one shown above, will be blended in.
This is kinda similar to how Tifatan X did it (very old hentai game).
But instead of just blending in a static image, we plan to have the CG adjust to what's actually going on. Meaning the CG will change according to stuff happening to the heroine.
This is... difficult to explain in words alone, and we don't want to spoil the fun by posting all the graphics before the game release.
Summed up you can say that the CGs have variations and will change during gameplay.

As usual, our game contains narrative with game over hentai which explains what happens to the heroine if she fails. But we also included a lot of ingame hentai and some special hentai that happens when winning the game. So we hope that we cover as much hentai themes with this game as possible!
(this time there is no BDSM in there though, sorry about that)

If you have any questions, make sure to join our live streams the next couple days.
See ya!

Saturday, June 2, 2018

First progress report

Here goes our first progress report!
The first two days on the project went very well, we've been making good progress.
Crescentia finished Francesca's dialogue graphic with all facial expressions.
As well as finished the first CG.
The second CG has already been sketched as well.
Since the graphics are made in "simple cel-shading" they are quite fast to make.
(also no "naked version" underneath, so less work than the Deathblight RPG "soft-shading" graphics)

We plan to include 3 CGs for "ingame" interaction.
As well as 3 CG scenes for different endings of the game.
So yup, this is some good progress.

In the meantime Boxman worked on pixeling the first sprites for Francesca.
Zhuan wrote the first drafts for the prologue.
Blade made some good progress on the text parser which is needed to load the text Zhuan writes into the game.
While Illustrious worked on some prototype track.

As we progress there will be more to show, so the next couple updates should have more details and information.
We hope you're looking forward to them!

Also we hired VoiceLikeCandy to do some voice acting for Francesca!
You can check her stuff out over here:

Cres and I (Wolf) will be taking tomorrow (Sunday) and Monday off, as those days are our "weekend" basically.
But starting Tuesday we'll be back in action and doing more live streams!

See ya and take care!

Friday, June 1, 2018

2 week game challenge start

As we announced on Patreon we're currently doing a "game jam" like: 2 week game challenge.

During the next two weeks (possibly 3 if we need a bit more time) we will work on a Mini Game with the entire team.
(we recently expanded the team by several new teammembers, Boxman for Pixelart, Zhuan for Writing, and Regris for Marketing)
Once that one is done, we'll return to our usual game project.
This Mini Game is mainly intended to test our teamwork with our new teammembers, gather some data on work speed and stuff, and to kinda say "hey, were back in doing platformers/brawlers/sidescrollers".
So please share the news!

We plan to do daily Live Streams on Picarto:

(except for Sundays and Mondays when we take our weekend break)

The first Live Stream is running currently.
We'll be there for about 5-6 hours.
So feel free to join us!
You can ask us questions in the chat or simply watch our progress.

We also plan to post progress updates every 2 days at least.
(except on our "weekend" of course)
So stay tuned and check out what we're up to!

The Mini Game will be about our dark elf "Francesca".
In the game she goes on a bet with her rival to earn more money than her within 2 weeks.
Francesca decides to accomplish this by using sex as a means to "milk" her customers for money.
More information on upcoming posts and of course in our Live Stream chat and Deathblight Discord Server.
See ya around!

Friday, May 25, 2018

Team expansion and survey

I figured I'd let you all know that we expanded our team this month.
We mainly did this using our own funds (more detailed news over on Patreon).
Boxman supports us as pixel artist, while Zhuan is responsible for writing and Regris takes care of marketing and PR.

To start this off, here's a first message from Regris:

Hello! It's a pleasure to meet you all, this is Regris and I'm taking a position with PR/Marketing to  help with Projekt Wolfenstahl, and more importantly, Wolf and Cres' workloads.

So if you all have a bit of time, could you please spend a couple of minutes on the survey below? We do not intend to make any individual person's results public, but I do want to talk about the results in a general scope afterwards.

Once again, it's great to be working with all of you!

Sunday, May 13, 2018

Deathblight RPG progress update

I figured a new progress update on the Blog would be due!

We've been a bit slower than usual in april, due to Cres having a foot surgery.
(no worries, everything went well)
But we're back to full work speed now!

We finished another CG, facial expression changes are still missing though.
The Minigame for Ferania's bouncer job is roughly 95% done.
Graphics are still missing for it, but we'll get there.

We also expanded our team this month.
But I'll spare the details for another blogpost.

For more (and more detailed) progress updates, check out our Patreon!

Friday, March 16, 2018

Shoutout for Desecration of Wings and Lewdware

Today I figured I'd give a shoutout to two games that just got released ^^
(yup, we're working on DB RPG as fast as possible, no worries!)

Desecration of Wings:

Desecration of Wings is an RPG Maker game made by Sierra Lee.
You may know her writing from Deathblight RPG.
So if you like to read Sierra's original stories, you may want to take a look at this game or at other games she made in the past!

Also, you can download a NSFW patch on Sierra's blog:


Links are in the description of the video.

This game is made by the people from Shady Corner.
It's a collection of minigames (or microgames?).
I tried some of them and they are quite funny in various ways.

Sunday, March 4, 2018

Deathblight RPG Alpha 4.1 released on Patreon

This is the polished version of the last release.
We now work on implementing the first of the jobs into the game.
Ferania's job of being a bouncer and a stripper!

Beware, old save files may cause bugs.
Please start a new game to prevent this!

Or use one of the save files provided with the game (Alpha 4.1 onwards).

The Alpha 4.1 version for DB RPG is now available on Patreon.
You can find the post with Alpha 4.1 here if you have Patreon access:

 For the public version of Alpha 3.1 click here:!9l1SGaZL!9MzC9qeS0RRXplo0HLPybX-mf8-IVoZocV9u20BU-SQ

Keep in mind that you need the RPG Maker VX Ace RTP to run this game:
(the RTP includes graphics and other standard assets of RPG Maker that are required)

As usual, Alpha 4.1 will be made public once the next major version (Beta 1) is done and released on Patreon.
Have fun playing the game!

Here's the changelog for Alpha 4.1.

 Changelog Alpha4.1 - 28/02/2018:

- Added more lore to the dungeons. You can now find out more of what happened in certain areas.
  Loook for open books to tell you the story.

- Fixed recolored enemy sprites turning black again when defeated

- Increased dash speed by 50%

- Added more NPC dialogues when in a different state.

- Spaced out the enemies appearing in the Failure bossfight more, so they don't overlap as much-

Friday, February 23, 2018

Shoutout for Kagura Games

We're still working towards Alpha 4.1, getting as much of the feedback into the game as possible, as well as polishing the content from Alpha 4 as much as we can.

However, more importantly, we also want to give a shoutout to Kagura Games and their game release on Steam!

Maybe some of you want to take a look at "Fallen ~Makina and the City of Ruins~".
It's an RPG Maker MV game, very story driven, simple gameplay and CG scenes that are connected to the story.
There's some corruption mechanic when Makina engages in lewd activities.
Despite there's no combat hentai, it's still a pretty good game, also the english translation is really really good!
(it's an actual translation in fact, no machine translation)

So maybe some of you might like the game ^^
Check out the screenshots and trailers and see for yourself.
Personally, I enjoyed what I played so far.
Makina is pretty and I really like her personality a lot.

Yes there's also an uncensor patch:

Wednesday, January 17, 2018

Deathblight RPG Alpha 4 released on Patreon

EDIT: Alpha 3.1 is now in a zip file, instead of exe file, as per request.

Old save files may cause bugs.
Please start a new game to prevent this!

The Alpha 4 version for DB RPG is now available on Patreon.
You can find the post with Alpha 4 here if you have Patreon access:

For the public version of Alpha 3.1 click here:!9l1SGaZL!9MzC9qeS0RRXplo0HLPybX-mf8-IVoZocV9u20BU-SQ

Keep in mind that you need the RPG Maker VX Ace RTP to run this game:
(the RTP includes graphics and other standard assets of RPG Maker that are required)

As usual, Alpha 4 will be made public once the next version is done and released on Patreon.
Have fun playing the game!

Here's the changelog for Alpha 4.

Changelog Alpha4 - 13/01/2018:

- Added the rest of the second dungeon!
  -> Explore the Labs fully and find Chiira as well as fight the boss to finish the mission!
  -> 3 New CG Scenes are ready to be found and collected!
- Added one additional Clone to the enemies in part 2 of the dungeon: The Aurora Clone!

- Added Giant Wasps as enemies in a special, optional area you can access from the new area of the second dungeon.

- Changed Catheline's "Shred" ability to deal damage 3 times instead of only 2. Now it's more in line with the animation.