Sunday, December 31, 2017

Summary of 2017 - Happy New Year

Let me start this off by wishing you all a happy new year!
I hope you were able to enjoy a nice christmas season.

Looking back at the year, I guess this was one of the better years for us.

First of all we need to thank each and everyone of you for your support, especially our supporters on Patreon! We're very grateful for your help and dedication in creating everything Deathblight related.

Let's talk about the bad things that happened this year, and then get to the good ones.
Our game designer (Blade) suddenly became homeless this summer.
But we helped him to find an appartment and after a stressful Alpha 3 release things went back to normal mostly.
Other than that, I think there wasn't really anything specifically bad this year.
(only minor hiccups along the way, like everyone experiences in life, so nothing special)

So on to the good things!
Our fanbase grew quite a bit this year, thank you everyone!
Other than that, the webcomic progressed smoothly and we managed to release new major releases of Deathblight RPG in march and end of august, as well as several minor releases in between.
We didn't quite make it for the december release (current Alpha 4) but we're almost there and pushing hard to release it the next couple days.
(we worked 6 day weeks during the past weeks and christmas and didn't really enjoyed much time off, that's some dedication haha, at any rate, no worries, we'll make sure to take at least 1 week off after the Alpha 4 release to regain some energy!)

With our Patreon campaign growing, I'm thinking about possibly hireing a pixel artist to finally continue Deathblight Apocalypse.
I know it's the 5000 $ milestone on our list, and we've still got ways to go to reach that (currently we're at 3000 $).
But as always I'm planning ahead and I guess it wouldn't hurt to look for people to hire ahead of time.
That being said, let's see how the next year will be!

See ya next year and let's hope it will be even better.

Saturday, December 16, 2017

Progress update for Alpha 4

As usual we're posting at least 2 progress updates per month on Patreon.
It's been a while I posted here, so I figured it's time for another blogpost!

Chiira CG for Alpha 4

Most of the graphical work is done, so we just need to finish the 3 CG scenes as well as some other things for the Alpha 4 release.

In today's live stream we should be able to finish the CG shown above.
(several facial variations are missing, as well as other things needed to complete the entire CG scene with Chiira)

Live Stream:
We start in about 1 hour after posting this blogpost.
As usual the stream goes on for about 4-6 hours.

After that the CG scene needs to be implemented into the game.
As well as the other CG scenes which we're going to work on the next couple days too.

We also decided to not work on any commissions this month.
(though keep in mind that we need to do these commissions after Alpha 4 release, so we catch up with commissions in january)

So for this month we focus all our energy and attention to DB RPG Alpha 4.
If possible, we try to release Alpha 4 this year and we're pushing for this really hard!
(though as always, no promises, things tend to get into the way when you least expect them)

As always, if you have any questions, feel free to ask in the comments below.
The next blogpost will most likely be Alpha 4 Patreon release, and Alpha 3.1 public release.
I hope you're looking forward to it.