Friday, September 27, 2013

Slow progress and stuff

Well, I guess calling it "slow progress" is really optimistic.
We had all our hands full with real life stuff, so we didn't do much on Geisterhand the past weeks.
(jobs, problems, other stuff that has priority)

Just in case people might wonder:
We are currently not working full time on this.
But we did in fact work full time on this, as long as the money raised from Paperheads allowed us to.

The reason I'm saying this is, so people hopefully understand why we did a lot of stuff a couple of months ago, and why progress is getting slower and slower lately.
So don't expect any announcement of a release date, as this game will most likely take a couple months (at least) until it's done.

We also planned to add some stuff, so the developement time is being longer than originally planned.

Planned additions for the future:

First of all, we decided to include hentai sprite animations for every enemy.
But keep in mind, that since I don't like this to interfere with the gameplay itself, the animations ONLY happen when Sheylas HP drop to zero.
(so when she is K.O)
Instead of respawning automatically, you will have to press a button to do so.
So you can enjoy the animation as long as you like.
Also, we need to do voice recording for this, I guess.

The CG scenes only come up, if you lose all your continues.
(so this stays the way it is)
Also there will be a "skip CG scene?" question at the beginning of a CG scene.

Regarding the controls, there will be an option that lets you switch controls between 2 preset settings.
Controls A - will be the regular controls as they are now
Controls B - will be modified controls, based on the feedback I got from several people

Since I can't really cut down on the number of buttons for the skills etc. (since it just feels awkward, in my opinion, but I understand that everyone sees this differently) it's just a different button layout.
But no changes in the number of buttons or gameplay.

I mean... I don't want the player to hold down a button to charge an attack up.
(since holding down too many buttons is bad, and might cause trouble on certain keyboards)
And I also don't like the idea of letting the charged shots charge automatically, since they use up SP (energy) on use, thus lowering the SP with every shot, making the player unable to use the SP for the bullet time/time alter mode.

Well, that's everything for now.

I updated the links on the right side once again.
If you haven't done so already, you probably should check out the hentai games from cheshireCat and Kajio.
They both released their games some time ago.