Yeah, we're about to do a new game, and set the game with the kemonomimis (Ferania and the others) aside for now.
The reason for this is simple:
The game with Ferania is too big, and there are too many unknown things that we would have to test and explore first. Because of Crescentias arm injury we were not able to test if animated CGs really work out for what we had in mind.
And there's still some other stuff that makes this whole project pretty much a risk, as we don't know how long it actually takes or if it works out in the end.
In other words:
After ~4 months of not working on any game, we're starting with a new, smaller game project first.
We should be able to deliver this game way faster than the game with Ferania, that's why we're doing it.
Feranias game has planned to include:
- animated game over CGs
- animated grab CGs during gameplay
- 12 different enemies
- 6 bosses
- 1 final boss
which is... a lot...
Our new game has planned:
- regular CG scenes with text
- hentai sprite animations during gameplay
~5 different enemy races (Orcs, etc.)
- 1 final boss
which is, without a doubt, a lot less work to complete.
I think nearly everyone can understand that this game should be way faster to make, by looking at those numbers alone.
(and yeah, I tend to be stubborn when it comes down to sticking to the plan, which sometimes isn't that good, but it prevents me from adding more and more content that was not planned to include from the start lol)
Once we reached our goal and the game is "done", we'll look how well it's received and stuff.
Depending on the support we get, there might be room for expansions and additional enemies and things. But don't bet on it... if there's not enough support, we will simply leave the game "as is".
(and by "as is" I mean the stuff I mentioned before)
As soon as we've got some "minor" things to show, we'll hand the game out to our patrons on Patreon in order to get some early feedback and possibly more support through new patrons that are interested in the game.
(this is kinda a "bonus" to the already existing rewards, no extra reward tier planned for this, I'll cover this topic in a seperate blogpost once the time has come)
Game heroines:
Yep, it's 2 heroines this time.
The purple haired girl is named "Sion Valor" and she already had a brief appearance in our webcomic, the black haired girl is "Medusa Serpentine".
Both are magicians, and yup...
There need to be 2 heroines because of some stuff in the game mechanics that I had in mind.
(plus, other reasons... like... if we do a game with 2 heroines, it might attract more attention than a game with only 1 heroine, like everyone else does... right?)
It's still less work than Ferania, despite having 2 heroines.
Mainly because we don't need to give them different poses for casting different spells.
I mean, they both get their own graphics/sprites!
But they only need ~1-2 poses for casting magic, they don't need a new pose for each spell they cast.
(Ferania has attack combos and stuff... that's a lot more work)
I don't want to make this blogpost much longer, so I'll stop here.
I bet some of you might have a lot of questions, feel free to ask me in the comments below!
Also feel free to ask me questions about these two ladies ^^
P.S:
Ah yes, work on the new game will start around 1st november.
And yes, we WILL get back to Feranias game later on!
I have no intention of dropping that one, as I really love to make a game with Ferania.
(it's just too big and our funds are pretty much non-existing... and we only invested 2 weeks of work into Feranias game before Cres arm injury happened, so no big loss)
I really think it's better to start off with a small project rather than... well... trying to tackle something as big as the game with Ferania.