The "problem" of rewarding players in a hentai game by losing!
But is this really a "problem"?
I don't think so, at least, it's not really a "problem" or that big of a problem in my opinion.
Honestly, I guess I have a pretty much unique standpoint regarding this matter.
The reason for this is because I constantly have to think of the origins of game over rape hentai games.
And I think once people understand "the origins", it's pretty much clear why game over hentai games (game over rape, or short: GoR games) exist in the first place.
So, what are those origins I'm talking about?
Well, I think nearly everyone has played a "non-hentai" game with a heroine.
Some of those games have enemies that make stupid comments or do something else that implies sexual stuff.
One example would be the game "Bullet Witch", enemies in that game do stupid comments all the time, especially when the heroine is KO-ed, but instead of seeing something, you only see the "game over" screen, and hear some stupid comment from one of the enemies.
And yeah... that's pretty much it.
Those games, that don't show anything (well they are non-hentai games) but instead "imply" that something might happen afterwards are pretty much the origin.
At least that's what I think.
The reason "we" (as team) do GoR hentai games is because we want to tell the story of what happens after the heroine "fails".
It's not about rewarding anyone for playing badly and losing all the time.
It's because we want to tell a story, because we want to show what regular (non-hentai) games can't show. And yeah, it's also because it's about hentai content, I don't like the idea of showing a characters death and stuff, but hentai is okay.
I don't think that anything on this "mechanic" is broken or flawed.
It's just a way a game, or rather a story represents itself.
And looking at other hentai games sales and statistics (yeah I do that a lot), games with GoR seem to sell better than games that reward winning, but not having any GoR related content at all.
I'm just saying, people like it... so why trying to "fix" something that is not broken?
Some people might argue, that there is no "drive" for the player to actually win and succeed... but... there is!
People want to see all the game overs, which means, they have to progress in the game, see new enemies and lose against them. In the end, if you want to see the last animation/scene, you need to face the last boss, and lose to him/her.
Which pretty much means you need to get past all obstacles before the final bossfight.
And yeah... while you're at it, why not beating the final boss once in a while?
I really think, that there's no reason to "fix" anything here.
Some people like the concept behind GoR, others don't.
But that's personal preference, and everyone has a different opinion on nearly everything.
I myself actually prefer to NOT lose on purpose in a GoR game.
I like to fight as hard as possible, failing eventually, and then seeing the game over scene.
That's what makes GoR hentai games so special for me.
(unless they're way too easy and you need to lose on purpose... that's not something that excites myself... I need a really good, really hard fight, else it's not exciting)
Looking at the whole GoR from this point of view, it's pretty much like some of the "non-hentai" games out there, I mean regular games that are fun to play.
Take that, and add game over scenes to it, so the player sees what happens to the heroine once she fails. That's GoR! That's the idea behind it! That's the reason why it exists in the first place!
No need to fix anything here, it's not broken after all.
And, since this isn't enough for some people, I figured it would be good to add ingame hentai animations during regular gameplay whenever the heroine is knocked to the ground, but is not defeated yet.
This adds to the overall GoR-feeling.
But that's just my personal opinion, some people dislike GoR hentai games or don't understand the concept behind it. It's perfectly okay to do other kinds of (hentai) games.
I just thought it would be nice to voice this kind of opinion, as everyone else is constantly talking about how "bad" this whole concept is, or how "flawed" the gameplay is.
I must admit, yeah, looking at it from a game-design standpoint, it's weird to have the player "lose" sometimes on purpose, as there's some "interesting" stuff behind losing (the scenes and animations that come with losing).
But then again, the whole idea, and the roots of GoR are way way deeper.
I mean, it's not that you can "beat" the game by losing all the time.
You actually need to win (defeat the enemy) in order to progress.
So the basic principle of needing to "win" in order to "progress" is still there, right?
Well, that's my opinion on the whole matter, and I know that a lot of people might disagree with me there. But that's life, for every opinion there is, there is at least one other opinion that's opposing.
(on a side note: yeah, I don't like "victory rape" games at all... I really don't like them)
Anyway, feel free to voice your opinion in the comments below!
I'll do a new blogpost about our upcoming stuff in the next couple days.
As I already mentioned on twitter, we'll continue working on games starting 1st november.
Also, the stuff we're up to might have something to do with chapter 1 - page 1 of our webcomic!