You can find the post with Alpha 3.1 here if you have Patreon access:
https://www.patreon.com/posts/deathblight-rpg-15078098
For the public version of Alpha 2.1
click here:
Keep in mind that you need the RPG
Maker VX Ace RTP to run this game:
(the RTP includes graphics and other
standard assets of RPG Maker that are required)
Alpha 3.1 will be released to the public once we released Alpha 4 on Patreon.
We are working hard to release Alpha 4 as soon as possible!
Here's the full changelog of Alpha 3.1:
Changelog Alpha3.1 - 27/10/2017:
- Added a lot of live to the town. You can now find many flavor NPC walking around.
-> At night, most NPCs change, having different dialogue or just being replaced by completely new NPCs.
- Added a fast travel option via taxi-stops.
-> To fast travel, look for a taxi stop and "talk" to it, you will then get the option to choose your destination.
-> Every travel costs 50G.
-> If you leave the first dungeon before completing it, you will get a little tutorial scene on how to use the fast travel system.
- Added lore logs to the second dungeon. If you want to know a bit of backstory to what happened there, just look around and find all of the logs.
- Changed the sprite color of the big groups in the first dungeon, to make them distinguishable from the smaller ones.
- Tweaked a few dialogues.
- Added a lot of live to the town. You can now find many flavor NPC walking around.
-> At night, most NPCs change, having different dialogue or just being replaced by completely new NPCs.
- Added a fast travel option via taxi-stops.
-> To fast travel, look for a taxi stop and "talk" to it, you will then get the option to choose your destination.
-> Every travel costs 50G.
-> If you leave the first dungeon before completing it, you will get a little tutorial scene on how to use the fast travel system.
- Added lore logs to the second dungeon. If you want to know a bit of backstory to what happened there, just look around and find all of the logs.
- Changed the sprite color of the big groups in the first dungeon, to make them distinguishable from the smaller ones.
- Tweaked a few dialogues.