Thursday, June 19, 2025

Deathblight Jormungandr Progress Report June'25

Welcome to the progress report for June ^^

The 0.6 update is now available to all supporters of our game-subscribestar, you can find the post here:
https://subscribestar.adult/posts/1907691

Note:
Those who are elligible for a Steam key will get the full 1.0 version of the game on launch day on Steam, so this "in development release" is just for the generous people who support our game-subscribestar, thank you very much everyone <3


You can read up on the contents and changelog here:
https://wolfenstahl.blogspot.com/2025/06/deathblight-jormungandr-version-06.html


What's the plan for the next month?

The plan is to collect feedback during the next 1-2 weeks.
And then looking which feedback can be included for a 0.61 patch.

A CG gallery is already on the list!
Assuming there are bug reports, the plan is to fix as many (preferably all of them) as possible for the 0.61 patch.

Not all feedback fits the vision of the game and some things are too big (time consuming) to include.
But I'll do my best to fit in as much as I can for 0.61.

Ideally, we aim for a 0.61 update drop in late July.
(Early Access tier, and then 1-2 weeks later on the other tiers as usual)
But if there's a lot of feedback to process, this may take a little longer than that.

After 0.61 dropped, the plan is to go back into content development and creating the 3rd and final area of the game, which will take several months.
(of course there will be the usual monthly progress reports)

This will push Deathblight Jormungandr to version 0.9, before polishing it for the official 1.0 launch later this year ^^

If you have questions, it's best to ask them over on our Discord:
https://discord.gg/DB3F9jN


I'll be seeing some of you at the monthly-chat on Discord at the end of the month, and otherwise I'll see you at the next progress report in July.

Have a nice day everyone! ^^

~Wolfenstahl~





Monday, June 9, 2025

Deathblight Jormungandr - Version 0.6 - Cursed Forest Update (Progress Report)

Hello and welcome to the 0.6 Loki update post ^^

We just handed out the updated game to our Early Access supporters, linked here:
https://subscribestar.adult/posts/1893022

Other supporters of our Game-Subscribestar will receive the 0.6 update in about week or two ^^

There's no intention to make the update available to the general public.
As the 1.0 version will be released on Steam, DLSite and other places.

Naturally, those elligible for a Steam key will get the 1.0 release with the Steam release ^^



Now for the actual update contents:


This update contains an entirely new area with new enemy variant and entirely new enemy, CG scenes and all.
And it pushes the game to about 66% complete.
(100% complete would be the 1.0 version)

You can visit this area immediately when starting a new game.
As the idea is that in the final version of the game, you can directly go into any of the 3 areas in whichever order you want to.

The Cursed Forest is a maze that is meant to be confusing to navigate.
However, you can find hints in the form of notes that tell you the right direction to take.

 

Cursed Forest

                            

Other than that, it also comes with a stalker-type enemy that chases Loki across maps.
It can be defeated in combat, but it's a tough foe that you want to avoid if possible. 


Stalker chasing Loki




Managing to get to the goblin village and winning the bossfight gives Loki access to a new potion vendor.
Beware that these are strong potions with some downsides to make things more interesting ^^


 

Goblin Potion Store

 

There's also some secrets to find in the Cursed Forest, like a new skill for Loki to use in combat.
You can read about the exact additions and changes in the listing below ^^

If you have any questions, it's best to ask over on our Discord:
https://discord.gg/DB3F9jN

Have a wonderful day and see you at the next progress report!

~Wolfenstahl~



New additions:
- New Area: Cursed Forest Maze in the south of the village
- Goblin Trapper can restrain Loki
- Swamp Monster can hunt Loki across maps
- New Skill: Basilisk's Eye
- New bossfight in the Cursed Forest
- New potions (Berserker Elixir and Elixir of Stamina)
- New potion seller NPC (unlocked by winning bossfight)
- 5 new hentai CG scenes (2 Combat CGs, 2 Game Over CGs, 1 Event Game Over CG)



Changelog:
- Statue in village is now glowing to attract more attention
- Replaying tutorial now remembers the HP & MP you start with







Saturday, May 31, 2025

Deathblight Jormungandr Progress Report May'25

 Hello everyone! ^^

Just a very quick progress report post this month:
The actual progress report will be posted in a week or so.
When the 0.6 update is actually done and available for supporters.

Note:
It's being handed out to high tier supporters first as "Early Access", then a bit later to the other supporters, but it's not going to be made public.
People who are elligible for a Steam key will get their key for the 1.0 Deathblight Jormungandr (Loki Game) Steam release.


I figured it wouldn't make sense to make an elaborate post "now", and then have a quite shallow post for the 0.6 release.

Hence why I figured I'd do this way.

So yeah, unless there's any unforseen delays, the 0.6 release is imminent.
I'll see you at the proper post in about a week ^^

~Wolfenstahl~

Tuesday, April 29, 2025

Deathblight Jormungandr Progress Report April'25

Hello everyone ^^

This month (April) was more productive as I finished the CG scene writing for all enemies, game overs and the Event CG that is used in the Cursed Forest of the upcoming new area.

For the writing on the CG scenes:
I finished the goblin trapper writing last month.

So, more specifically, this month's writing was in regards to the "Swamp Monster" which is chasing Loki through the Cursed Forest.
The combat CGs (meaning in combat CG scenes used in grabs) narrative is about Loki getting railed by this abomination and her slowly falling to the pleasure.
The respective game over CG shows what happens after she lost to it in combat.




 Finally, the event CG is about a tentacle plant capturing and lewding Loki inside of it.
You can see the CG by falling for the trap by having your HP hit 0 when you are near it.


I also reworked some of the maps of the Cursed Forest, so the Stalker-type enemy (Swamp Monster) that chases Loki across the maps is less likely to get stuck.

Here's an example of a map before:

And after:



I also made some new maps for the Cursed Forest, but I'm not quite done yet.
Currently I'm testing if 12 maps are sufficient or if I need to expand it to 16.
This requires a bunch of testing and back and forth.
But I'm slowly getting there.

Once that is done, I need to polish the maps by placing decorations, which serves no "function" but it's important to make it look as best as can be.
(and that can be quite time consuming)

Finally, the dialogue for the story, between Loki and the goblins need to be written.

Testing the new area will also take significant amounts of time.

But the new area is almost done and, once playable, will be shipped out to the $ 20 tier on our Game Subscribestar for testing and feedback.
(Game Subscribestar: https://subscribestar.adult/projekt-wolfenstahl)

Likely after polishing that one up, we'll be releasing it to the other tiers.

The Cursed Forest release will mark the game at 66% done.
(and the final area will make it 100% done, but that is for later this year)

There will be no further "public releases" of the new builds.
Outside of the Game Subscribestar, we'll be releasing the full 1.0 version on Steam, DLSite and potentially other websites when it's done.

We've partnered with Shady Corner Games for the Steam release.

You can wishlist the game over on Steam here:
https://store.steampowered.com/app/3468280/Deathblight_Jormungandr/


Those who are eligible for a Steam Key based on old rewards on Patreon/Subscribestar had been noted down in our e-mail list and will receive the full game on release day, no worries ^^

And that is all for now!

As usual, if you have any questions, it's best to ask over on our Discord as we're very active over there.

Discord:
https://discord.gg/DB3F9jN

Have a wonderful week and I'll be seeing you at the next post ^^



~Wolfenstahl~







Sunday, March 30, 2025

Deathblight Jormungandr Progress Report March'25

Hello and welcome to the progress report for March! ^^

As some folks may have seen, Cres and I (Wolfenstahl) decided to take it slow with things mid-March.
We've been working 6-workday weeks for 2 years by now, with no vacation or proper breaks, so we had to tone things down for 2 weeks to catch our breath.

Subsequently, I didn't get as much done as I originally hoped for.
But I feel the relaxed pace did help me with my creativity (which otherwise I was lacking) and I managed to write decent hentai scenes for DB Jormungandr.

Roughly spoken, the stress causing a lack of creativity created a situation where I write "generic hentai dialogue", then am dissatisfied with it, so I rewrite it later.
And I realized that, when I took some time off to relax, I had better ideas for a proper dialogue.
So... as much of a workaholic I am, I'm kinda coming to terms with the fact that pushing myself too much, is probably not something I should be doing...


Anyways, the "Trapper Goblins" are fully done now, including their hentai scenes.

Here's a screenshot of the game over CG scene of Loki being in a box for lewding:



I am about halfway through the "Swamp Monster" hentai scenes.

And then there's still work left to do for a sort of "tentacle plant" event CG scene.

The month still has a couple workdays left.
So I hope to finish at least the Swamp Monster scene before April.

The plan for April is to proceed with the mapping and potentially dialogue writing for the story.
We are slowly, step by step, finishing the new area/dungeon ^^

As for the Steam page for Deathblight Jormungandr, it should also be released sometime in April, so people can wishlist it then.
But more on that in next month's progress report.

If you have any questions, it's usually best to ask over on the Discord as we're very active over there.
(no pings required, we check the channels regularly)

Here's the link to our Discord:
https://discord.gg/DB3F9jN

Have a wonderful weekend everyone! ^^

~Wolfenstahl~

Friday, February 28, 2025

Deathblight Jormungandr Progress Report February'25

 
Hello everyone, welcome to this months progress report for Deathblight Jormungandr! ^^

First things first, if you'd like to support Deathblight Jormungandr, please join our game-dev Subscribestar: https://subscribestar.adult/projekt-wolfenstahl

Now to the actual report:
Originally my plan was to simply map the southern "Cursed Forest" and place goblins as well as a swamp monster enemy type into this area.
Pretty much similar to the northern area that is already playable in the publicly available demo version.

After some consideration, I did think of an idea I had for future game projects and I decided to implement a "light" version of this for Loki.
("light" in the sense that the mechanics are not super deep and I'm trying the concept out for the first time, not including all the ideas and mechanics I thought of for potential future implementations in future games)
Namely an enemy that acts in a "stalker-type enemy" capacity.


What this means is that the new enemy type isn't placed on the map like the goblins are.
Instead, as you traverse the Cursed Forest, likely losing your way in the maze-type setup of this area, from time to time, you get chased by the stalker-type enemy.

This puts a bit more urgency on finding the right path, as periodically you get chased around the woods by this type of foe that is more difficult to get rid of than the average goblin.
You can either retreat to the village to "reset" the enemy spawning in.
Or you can fight them off in a battle to despawn them until they return, albeit this is risky.
Once reset, the cycle begins anew.


Coming up with ways to implement this and trial-and-erroring my way through RPG Maker's engine to try and make this feel as best as possible took some time, but I think the current implementation works.





Map is work in progress and kept to the "functional bits" (so no decorations currently) as I need to rework the maps back and forth to reduce the chances of the enemy getting stuck.

Other than that, the new goblin archetype, the Trapper Goblin, is added to the new Cursed Forest area.






While the coding for this area should be mostly done, the three things I still need to take care of is:
1. Writing of CG scenes
2. More maps
3. Writing dialogue

And testing of course, a lot of testing.

Implementing the swamp monster as stalker-type enemy definitely cost me about 2 weeks (as I had to plan and trial-and-error and adjust some things until it felt good), but I hope this helps with making the new area feel better and it's not just another enemy that "sits" on the map idly.
Even if future added enemies in new areas will be basically that.
It's just that I felt the Cursed Woods needed something like this, so here we are.

Anyways this is it for this progress report.
If there's any questions, you can ask in the comments or on our Discord:
https://discord.gg/DB3F9jN

See you next time ^^

~Wolfenstahl~




Tuesday, January 14, 2025

Deathblight Jormungandr Demo update

 
Hello everyone! ^^


Here is the updated demo version of Deathblight Jormungandr:
[Deathblight Jormungandr Download - click here!]

Future content updates will only be handed to supporters on our Game-Subscribestar before the full 1.0 version is being sold on platforms like Steam or DLSite.
If you want to support us and check out future versions, here's the Subscribestar:
https://subscribestar.adult/projekt-wolfenstahl

Towards the end of January and in February I will be working on the next content update for Deathblight Jormungandr, which will include the southern woods with 2 new enemy types and respective Combat CGs and Game Over CGs.
(I hope to ship this out in March)

I'm looking forward to hearing how you like the changes! ^^
Also come join our Discord, since we check Feedback there more frequently:
https://discord.gg/DB3F9jN

~Wolfenstahl~

 




Here is the changelog for Deathblight Jormungandr's 2025 01 02 updated demo version.

Changelog:
- updated tileset for the northern swamp
- removed the cave placeholder background
- various typos fixed
- teleporter now available to Cave 1 and Cave 4 maps
(unlocked after discovering the teleporter)

- warning before the boss fight
- status effect icons that didn't do anything important got removed
- skill descriptions had been updated (attack priority etc.)
- added orb to inventory for NSFW toggle, in "key items"
- added consumeable Dispel Herb to remove "Pleasure Drunk" 100% of the time
- added Dispel Herb to Shopkeeper NPC
- added Dispel Herb to loot on the maps
- added "Nail Slash" new special attack for Loki
- added "Sacred Statue" to village, where Nail Slash can be unlocked
- adjustments to enemy numbers in early regions
(tougher foes should be in front of the cave and deeper into the cave)

Balancing:
- various adjustments to spells as follows
- Regeneration 5 turns --> 7 turns
- Poison status effect 3-5 turns --> 4-5 turns duration
- Poison Cloud 80% hit chance --> 85% hit chance
- Needle Barrage MP cost reduction 25 --> 20
- Needle Barrage 60% hit chance --> 70% hit chance
- Needle Barrage flat damage increase +10
- Resist 25 TP --> 15 TP
- Struggle 35 TP --> 25 TP