Saturday, December 22, 2018

New project reveal!

Good news everyone!

We've been busy working on stuff the last couple months.
Deathblight RPG of course which had it's Ferania job update a while ago, as well as our new game Deathblight Guilty Raid.
So we're confident in announcing that one now!

Deathblight Guilty Raid is basically a remake of our old game "Last Demon Hunter" which you can download on this blog for free.
However, this game is not a simple remake.

It's a complete overhaul of the previous game.
Vast increase in content:
New enemies, new skills, multiple playable characters and much more.
It's still a topdown shooter with rogue-lite elements though, but other than that it's pretty much it's own game.

Because of this we decided to name the project something else.
It's based on old LDH, but it's technically a new game.
It also features a new heroine, Safiya!
(Ferania is not planned to be in this game as of now)
And of course, since this is a proper game, the graphics are all fully fleshed out.

Here's some screenshots as previews:

Please note that this is a WIP (work in progress) and some graphics will be enhanced or replaced for the final version.

Other playable characters planned for this project are Esmoda and Faye from Deathblight.
(you may know them from the webcomic)
So you can look forward to those two as well!

The entire project is self funded, but we plan to hand it out to Patrons of 10$ tier upwards as loyality bonus.
(only to people who are subscribed at the date of release)
We also plan to sell it on multiple platforms including Steam.
So you can grab the game on the platform of your choice once it's released.

That will be all for now, please look forward to future updates on the games progress and some reveal of game mechanics in the upcoming posts.
See ya around!

Friday, October 12, 2018

Deathblight RPG Update: Alpha 4.1 Public Version

Hello everyone, we're releasing the Alpha version 4.1 of Deathblight RPG - Operation Thunderfang today. This takes you to the end of the second dungeon and generally fills out the lore a bit with findables, so you can see what happened around each dungeon.

There's also small QoL fixes, such as incresed dash speed and giving some NPCs more speech patterns depending on your status.

Be sure to only use either new saves, or the saves in the folder already. 

!!!Old saves will break the game!!!

Deathblight RPG Update: Alpha 4.1 Public Version:!itkhiCCZ!wM2wjMa3Lm_3q9Fsx6BtNon3JzgOHarHO9ZsdY6jMTg

Keep in mind that you need the RPG Maker VX Ace RTP to run this game:
(the RTP includes graphics and other standard assets of RPG Maker that are required)

Over on the Patreon-only beta version, we've just implemented two of the side jobs for Ferania, as well as the much awaited corruption system. There's a method to turn it back if you go too far, but... who would want to? ( ͡° ͜ʖ ͡°)

You can find the newest versions of Deathblight RPG on our Patreon:

If you have any questions, don't hesitate to ask us either here in the comments section, or much more quickly over at our Discord!

Tuesday, October 2, 2018

Dark Alley Elf release

After a much anticipated wait, we're ready to announce that our public release of the uncensored and full featured version of Dark Alley Elf is ready to go!

We're collaborating with MiKandi Store to feature our first major release in a long time, so check their site for not only the uncensored game, but also a special feature artwork that will launch exclusively with their release.

You can buy the game here: !

Dark Alley Elf is the adventure of Francesca, the streetwise and cunningly slutty dark elf who is in a friendly wager with her friend and rival Annabelle. Armed with a trusty iron pipe, Fran takes to the streets leaving no dick behind as she fights her way through legions of thugs and monsters who would prefer her services on more of a "pro-boner" basis.

Fight your way through two sprawling zones as you find enough cash to show Anna who's really the top elf on the streets!

This game could not have come together as well as it did were not from the help of some wonderful talents, so we wanted to extend a special thanks to the vocal talents of VoiceLikeCandy, as well as the composer Overcoat!

VoiceLikeCandy has a Patreon here:

And you can buy the game's OST here:

Following this release we're going to be moving forward with other storefronts, and hopefully priming up for a Steam release as well. So I speak for everyone on Projekt Wolfenstahl when I say thank you very much for seeing us through and supporting us on this release!

Until next time!

Deathblight RPG get's the new version release in the upcoming days!

Friday, August 24, 2018

Survey results

Hello! It's good to meet you all, some of you have seen me on Discord but I imagine that's probably not too many. I'm Regris and I'm handling the PR and Marketing aspect for Wolf and Cres so they can focus more on what they're the best at.

Anyways, today I want to discuss that survey that we had going for a while now. There was a much larger response than we thought we'd get, topping out at a total of 327 respondents! Of them, about 120 of you were willing to put a name to your results, which wasn't necessary but thank you for taking your time to do this survey!

Now, the first question was about how you found the Deathblight series. An astounding 46% of you found us through art sites like Hentai Foundry, and another 27% of you found us through game discussion on forums (like ULMF) and similar. Things like social media and such were less strong, with about 4% of people there, another 4% came from fan sites, and the remaining 19% or so was from a plethora of answers I didn't quite account for. Things like image rehosting sites, E-hentai, DLsite purchases, and Patreon itself.

In regards to the "Who are your top three", it's no surprise, but the top three are also the heroines of the Deathblight RPG. Personally, I wanted to see Esmoda a bit higher but I'm sure she'll have her time to shine!

The next few questions were a bit more interesting in terms of results. While a lot of themes were asked for, many of which will be presented in the story (or games) of Deathblight in one way or another, there seems to have been an overwhemling demand for dragongirls? We have our theories, but we think a certin maid dragon might be responsible for the abundance of responses asking for it.

The next two questions involved was mostly curiosity on how everyone gets their information. As we can see here, a majority of people keep updated with Patreon, and about an equal amount of people get information from the blog, Hentai Foundry, and Tumblr. So, thank you for all you loyal Patreon backers out there. In regards to how people get their games, the results were about what we expected. Though right now we're currently evaluating which platforms would work best for us and, if possible, want to try to be on as many storefronts as is managable.

The question about what appeals to you most got a good slew of interesting responses. People talking both about game designs or their fetishes were very passionate about it, which is natural considering the territory. I think it's kind of a cart before the horse problem, but it's really no surprise that people who like specific fetishes that the Deathblight series is known for come to this series for basically exactly that. People who're into girls with abs, we're here for you.

Following that we had a question in regards to what genre people prefer their adult games to be in. RPG seemed to be the overall winning combination. I feel that there's a lot of adequate pauses in a RPG for people to ah, fully enjoy the work presented to them, so that makes sense. Following that I would say there was a roughly equal call for visual novels and action games. The one I didn't quite understand is uh, someone submitted 3rd person FPS as a genre and, while I know about H Doom I just can't really see how that'd work out for an adult game. (Gears of Wank??)

For the last question, this was mostly a curiosity on our part. There was a lot of mentions of pretty well-known Western game devs like Kyrieru, Hreinn Games (Sierra Lee), and Fenoxo. And as well some very accomplished Japanese devs like Hatahata (UnHolY series), D-Lis (Bullet Requiem), and Nekonomeme (LAB series). What I got out of this is that you all have good taste, but on a more serious note a lot of these devs are people we look up to as well, so I'm glad we're all in this together.

As of writing this, we're seeing the end of Dark Alley Elf's development cycle, a game I know a lot of you are looking forward to. With polls like this we can keep a good eye on what you all, the fans, want to see, and a good bit of insight on what people are interested in with broader strokes and how well that aligns with what we want to go going forward. So thank you all again, everyone who participated in this little poll, and I hope you'll all keep sticking with us for the long run. Until next time!

Friday, July 20, 2018

8th progress report

Ealier this week, the team has finished all the work on the game which we decided to name "Dark Alley Elf".
What's now left to do is testing the game, bugfixing, as well as balancing some things out.
For this purpose we also handed a test version of our current build out to higher tier Patrons on monday, and we continue to push out more builds throughout the week until the release is ready.
(please note that some content is still locked due to bugs and balancing adjustments)
(the second build has also been pushed out today)

The screenshots you can see above are ingame screenshots of the current build.

As you can see, we tried out a new hentai system by blending in a screen wide CG and a 3 lanes system for progression of the CG.
Depending on which "obstacle" you hit, the CG will advance in specific directions.
(basically, it's not a linear progression but different things happen on the CG depending on which obstacle was hit)

I think that it's for the best when people see this ingame themselves, so I'll stop here.
One of the upcoming blogposts will be announcing the release date of the game.
There will also be a public demo release alongside the release of the full version of the game.
So you can look forward to that one!

Wednesday, June 27, 2018

Seventh progress report

As I wrote in the last report, we decided to push out roughly 2 reports til release (this being one of them).

Since this question came up a bunch of times, let me get this out of the way first:
"Wasn't this intended to be a game to be done within 2 weeks?"

Yes, indeed.
But before the second week ended we had pretty much all our "must have" goals fulfilled already.
Because of this we decided to tackle ALL our "optional goals" as well because things were going really smoothly.
Cres finished all of her work (must have + optional) 2 days over the initial "2 week deadline" and returned to working on Deathblight RPG ever since.
Thus no damage is done since we're financing the extra work on this project purely with our own private money.
(as a random note: we've been financing this project largely with our private money, only Cres not working on Deathblight RPG for roughly 2 weeks is the sole reason why we hand this game out to all 5$ upwards Patrons, but everyone else was payed using our own money)

Also none of the team members currently working on the Francesca Mini Game have any work to do with Deathblight RPG.
Ultimately this means that Patrons will get an even bigger, better game in the end, at no extra cost.
So I don't think this should be a problem at all.

As for the optional goals:
Almost everyone on the team is done reaching all their must have + optional goals.
(in some cases they are 90% done, in other cases they are done already)
The bulk of the work is finished and we've been putting everything together in the game, so after that is done, what's left is testing and balancing stuff out.
We basically expect to have a demo for selected Patrons in the next couple days.
(high tier Patrons get the demo first, and then we make it available for more and more Patrons from there)
Since the game is more refined and has more content than we originally planned, we thought about selling the game on multiple platforms once it's done.
So you don't have to support us on Patreon to get your hands on the game.
(yes, as I mentioned above, we plan to hand it out to 5$ Patrons upwards)
There will also be a public demo going along with the game release, so you can try the game out first.

With that question out of the way, on to the actual progress report!

Boxman finished the tileset and finished work on almost all the enemies in the game.
(I think only one is missing, as well as some polishing here and there)
Zhuan finished the writing and is currently in the middle of implementing it into the game.
Blade is currently implementing all the graphics into the game, as well as doing some testing and polishing wereever possible.
Illustrious was too busy with his real life job, so we had to hire another composer to get music done in a short time frame for this Francesca Mini Game.

Basically, we hired OverCoat to get the music done, you can listen to some of his previous works here:

Depending on how things are going, we might release another progress report before the release happens.
After all we're intending to deliver a polished product, so please be patient.
We hope you're looking forward to it!

Thursday, June 14, 2018

Sixth progress report

Crescentia finished another base CG, so all that's left to do on the CG scenes is finishing the last CG scene on Saturday's live stream.
After that there might be some polishing left to do on the CG scenes, but the major amount of the work has been taken care off.
Boxman also made some great progress on the tileset, as you can see in the picture above.
While Blade and Zhuan made some progress in their respective fields (programming and writing).

Technically, today the 2 week mark is reached, but we figured to include all the optional goals from our optional goal list.
(the "must have" content as well as some of the optional goals had been fulfilled already, so we figured we'd just push it all the way)

As I mentioned in previous posts, it's only mandatory for Cres to return to her work on Deathblight RPG, since noone else has work to do with that one.
(Blade already finished the mini game implementation for Ferania's Job, so only the graphical work is left to do for the next release)
And since that works out as planned, it's no problem to let the rest of the team work on the "2 week game project" for a couple more days.
(also please note, that polishing it up might take a bit time too, but we'll let Patrons play some earlier builds of the game)

To give you a better understanding so you know what we had on our optional list for the Francesca game:
- a sewer area with tentacle monsters (also CGs for them)
- some powerups and talismans for magic
- simple building interiors, so you can enter some of the buildings (not all of them)
- some more enemy types (mostly humans, aside from the tentacle monsters)

Since the brunt of the work is done, I won't be writing progress reports every two days from now on.
(especially because Cres and I will be getting back to working on the webcomic as well as Deathblight RPG)
But you'll certainly see at least 2 progress reports before we release the game.

I hope you're looking forward to those!
See ya!

Yeah, no daily live streams anymore.
Next live stream is on Saturday 21:00 GMT+2 like usual.