I just wanted to inform you of the new version of Last Demon Hunter on our Patreon (v0.46) which has the new ghost-demon as well as custom controls.
(it will be released to the public on this blog in about 4 weeks)
The newest public version of LDH can be found here:
It contains the ape-demon as well as several fixes.
The changelog for the v0.46 version is pretty simple:
- added ghost-demon to the game
- added custom controls
- added fonts for translation purposes (french, italian, russian etc.)
Custom controls menu:
Custom controls might show some "weird" key inputs, but this is only for special characters.
Letters, numbers etc. work fine.
I have no idea why that is, I also have no idea if I can fix this.
Good thing is, everything else related to custom controls works as intended.
The buttons you assign are working as they should, even if you assign special character keys!
This means, it's actually just a visual bug, but it doesn't affect changing controls or gameplay.
(it's a pure "visual" thing only)
There are some keys like ESC and ENTER that can't be assigned.
This is intentional!
(ENTER is for pause)
There are issues with GMS when it comes to loading unicode characters out of TXT-files.
As far as my research into this matter goes, I can't fix it as it's tied to the GMS engine.
I'm very sorry about this, but there really isn't anything I can do at this point.
The only thing that I could do is "hardcode" the CG text in japanese into the game, making it not-edit-able in the process.
This sadly means, fan translations into japanese are not possible.
I apologize for the inconvenience, and I hope I can find a solution for this sometime in the future.
If you want to translate the CG scenes into your language, please make sure to save the file as UTF-8 format TXT-file.
Otherwise there might be errors in the loading of the CG scenes.
In case you have any questions, feel free to ask in the comments!
We're going to add music and sound in one of the upcoming updates.
Probably not next month, but sometime in the future.
We're currently working on it!
Also several other additions are planned, by that I mean new game mechanics and stuff.
But I'll cover all that in the next blogpost I guess.