The last 2 weeks we made no real progress,
since Crescentias notebook broke down and it had to be repaired.
Well, everything is fixed now.
Since we do backups of everything on a regular basis, nothing bad happened.
It's just that no graphics had been made during this period.
We also decided to not do any hentai animations for the bosses,
because the character sprites are way too small.
You can't even see anything specific on them...
so creating those sprites is just wasted energy I guess?
(well, maybe for some people it's still good despite being such small sprites, but it's hard to satisfy everyone without making compromises, and we rather invest our working time into something else)
Since we're short at least 2 weeks, we decided to cut down from 15 to 13 CG scenes.
(well, we want to get it done as soon as possible, while being as good as possible, and I doubt that those 2 scenes would make a big difference in game quality, but it allows us to finish the game in less time)
Well I'm a bit clueless about the CG scenes narrative as well.
So it's better if I only have to come up with scenes for 13 instead of 15 CG scenes.
I guess I should try to explain this a bit more detailed:
I don't know if my CG scene texts are good enough, and I find it especially difficult to write non-repetitive text, since well... it mostly happens the same.
The biggest difference is that on each CG a different enemy has sex with the heroine.
And while on some CG scenes she enjoys it, on others she doesn't.
It's not that it's the same text all the time, but you could say that there is a similar feel to it.
At least that's what one of the testplayers told me, and I think she's got a point.
Well... it's always:
Heroine loses --> gets captured --> gets fucked etc.
Since the monsters mostly can't talk, there isn't that much room for dialoge.
(it's mostly just Sheyla saying something or thinking)
The biggest thing I learned out of this is, that in future games,
I'll do the CG scenes more as part of the story, so I can avoid this repetitive feeling.
E.g. if the heroine has to rescue some girls from slave traders,
and she fails, she gets sold as a slave herself etc.
That way the CG scenes narrative, as well as dialoge during CG scenes, isn't repeating itself.
Because it's not just being fucked, it's also happening something else, at least in theory.
But of course this means, that doing one CG scene per enemy isn't quite working out.
(it's more of a "one CG scene per stage" then, well... this cancels out the need to lose all the time, so the player just has to lose once to get the CG and then he/she can concentrate on winning the stage)
It's just an idea right now, and I'll have to think more about it.
At any rate, this only matters for future games.
(the current game is fully planned out and it's on it's way to completion)
Good news is, that we found someone who is supporting us by doing music for the game.
I can't share that many details yet, but I'll give out some information as soon as possible.
So I guess it's not that long until the demo will be released.
(and yes, we suck at doing music ourselves... we completely wasted our time, but well... you never know unless you try)
Originally I wanted to write about the improvements I made to the game while Crescentia's notebook was being repaired.
But this post is already too long.
Well, I'll do that some other time.
Tomorrow, or maybe in the next couple days I'll write an article about the heroine.
And yup, I'll also post a nice artwork of her which is NOT in the game.
(well... it actually is... but in the game it doesn't have all the colors it originally had, so the version of the artwork I'll post here is better than the one in the game, because it has full color instead of being yellowish)