This will probably be a longer post, but I'll try to keep it as short as possible and post more frequently.
So... yeah... most likely I'll spare some details and do a new post in the upcoming days.
(just so you know)
First of all:
Thanks for everyone who gave their votes!
I think I'll tell you what I had on my mind, but I still let the voting go on til the end.
It's a bit ironic to see Ferania and Catheline on 1st and 2nd place...
Since... yeah... I thought about choosing them.
It's safe to say that Ferania is the heroine of the new game.
With a possibility of Catheline being another playable character.
You might wonder about the word "possibility" there?
Well... it depends... on a lot of stuff...
(I'll cover that in another post, sometime)
We're still in the planning phase, but I'm happy that I've resolved the biggest issue thanks to Kyrieru.
(Thank you very very much once again! ^^)
Though this time it's a bit more of a coincidence.
(still it's thanks to him!)
I'm not sure if I mentioned this on the blog before, but I really like "randomness" in games.
When developing a game with a lot of random factors, you never know what happens next.
And thus, even I as developer can have fun with the game, being surprised by events etc.
It also expands the replayability a lot, I think.
(well, it depends on the game of course... but... I'll try to NOT talk too much about it now, so lets leave it like that)
The biggest issue with this is:
How to randomize something without confusing people?
And yes... that can be complicated.
At first I thought about making a static city, placing events, enemies, keys (to unlock new areas etc.) and other stuff randomly into the game.
But that would certainly be too confusing to some players.
I was about to give up and do a regular "linear" platformer, when I read Kyrierus post about rogue-lites.
And when he mentioned the game "FTL", I kinda... well...
I felt dumb, since I play FTL a lot myself... lol...
But that's simply the answer!
If I do something similar to the FTL "randomization", which means, if I have a big map with several "points" (locations) you can visit, and those locations are connected with other locations... and each having a different event going on in them...
Well, that way I would have a lot of randomization without confusing the player.
I could go into the details... but I feel that this post is getting long enough already.
So, other than those "locations" you can visit, that are different (randomly/procedurally generated) each playthrough.
Other than that, the game will be a simple 2D sidescrolling (platformer?) fighting game.
Usually the heroine will be fighting hordes of enemies in each location.
After "clearing" one place, she gets money and maybe some upgrades or new skills (randomly) etc.
And you can spend that money at "safe zones" for healing your HP or buying upgrades.
At least that's the idea, I still need to plan it out in detail, but I believe we can start working on the game next week.
(too much to do this week)
Regarding the hentai stuff:
Yup, it will contain either hentai sprite sex or maybe instead high-rez animated CGs during gameplay.
(most likely animated CGs, if we don't run into serious problems trying to implement them)
And as "game over" CGs, there will be animated CGs too.
(if we don't run into serious problems, that is)
Anyway, that's the rough plan for the game, I'll stop here.
More details tomorrow or the day after tomorrow.