First of all, we want to thank all of you for your support and cooperation.
And especially I want to thank Kyrieru for his advice and help, without him I wouldn't have been able to fix this.
The game is now being reviewed by Curious Factory (or DLSite?) once again, and I hope it passes this time.
Anyway, as soon as this happens, I'll post the news on this blog of course.
But lets get to a new topic:
I always mentioned, that we don't want to invest more time (and money) into Paperheads.
So everyone who thinks about this statement can easily guess that we will be working on something new.
(while occassionally fixing stuff on the Paperheads game)
Budget wise, there is no budget currently...
Which means, yes, we can't pay for music or other stuff right now.
And so far, it will all depend on the sales of our last game (Paperheads).
We planned it out as a 2 months project (with the possibility of it taking 3 months, but not more than this).
So if we assume that Paperheads doesn't go on sale, I'm going to have to look for a job.
This would mean that the game won't be finished in 2 months, but well, the ammount of work is still aproximately 2 months full-time, it doesn't get more work, it just gets delayed quite a bit.
What we planned for this 2 month project:
- platformer based gameplay
- strong focus on good and fun gameplay
- graphics in pixel art (small graphics)
- one heroine
- 11 enemy types (all different ones)
- 4 bosses
- 4 stages
- 15 CG scenes with several pictures each, as well as text and backgrounds
(so it's definitely a lot more than 15 CG pictures, and it has story this time)
These things are optional:
- voice for the heroine
- sound effects
(all depending on budget)
And also optional but unlikely:
- hentai sprite animations (unlikely to be implemented)
I don't think that we will apply grabs to this game, but in case we do, it will be different than in Paperheads, I don't want to make it too complicated anymore.
And it shouldn't slow down the gameplay, this time the game should be fast.
(so yes, the heroine you can play is actually quite fast)
At any rate, we might not contain any hentai sprite animations in this game.
Yes, I know that lot's of people like them, but the budget for this game is really tight (well, even "tight" is pretty optimistic, considering the fact that it's pretty much non existent right now), the graphics are really small, and we decided that it's best to skip them this time because the game should be done in 2-3 months.
Hentai sprite animations are really time consuming, and we overdid it with Paperheads, as every enemy type that has had grabs, had an overkill ammount of different hentai animations.
(while looking back, I think that one animation per enemy would have been enough)
On the new game, there is more focus on the (hentai-less) gameplay, as well on the hentai CG-scenes and the text of the CG-scenes.
I would say, that we implement hentai animations on the 3rd game we make (if we even be able to finish the 2nd one we just started), as well as slightly bigger graphics so it's more enjoyable.
(not as big as the graphics of Paperheads, but bigger as the graphics on the new game are)
There isn't much to show yet, but as soon as we get enough stuff together, I'll do a blogpost.
But I think this will be not earlier than 2-3 weeks from now on.
(well, we just started the "real" work this week, the last weeks we planned, learned to do pixel art, etc.)
So yes, the upcomming blogpost will hopefully be finally the release of "Paperheads".
Lets all hope that it will get trough this time.
No the next game won't be a game with our wolfgirls, because I want both of them to be playable in a game.
(we will have only one playable heroine in the next game, so it's going to be someone else)
But maybe it will be their turn in the 3rd or 4th game we make?
(depends on budget, since a game with 2 heroines means twice the work, especially on the CG's)