Finally we are back.
Or lets say, we were back a couple of days already.
But since we had no really interesting news, I felt it wasn't necessary to write a new post.
First of all, the FPS change from 30 to 60 is a real pain in the ass.
I might just have skiped that and better done the next project right from the beginning as 60 FPS.
But it's to late now, since I've already done most of it.
(all that's left is to bugfix stuff that came along with the change and fine tune some of the timers, I didn't got all of them right I guess)
Before I start to write long bothersome text, that most people might not be interested in, I'll give you some new animation picture:
Yup, 2 Paperheads can grab her at once.
This won't be possible for the other enemy-classes due to several reasons.
But at least the regular Paperheads (main enemy) will be able to do that.
We will implement only 2 different hentai attacks for the dual grab.
Maybe we will add 1 or 2 more attacks later, but we'll see about that.
I'm going to finish this game while maintaining the same level of quality.
But I guess I realized something important for the next game:
It somehow feels weird to have only 4 enemy types (and 3 special looking bosses at the end of each stage) and some subtypes who only have a slight difference.
Even though there are tons of animations, I somehow feel that it would be better to have less animations, therefore more enemy types?
For example, 10 enemy types and half the number of animations each.
(or something along those lines)
As I already said, I will maintain the same quality, and we will work through this to the end.
But this is just some thought I had, regarding future projects/games.
So lets get to the next subject that is bothering me.
It bothers me for quite some time now, and actually some post on some board I read, somehow made me write about this subject.
... to be honest, it's not just that post.
(prepare for some longer story text lol)
When I started "Projekt Wolfenstahl" several years ago, this group consisted just of myself.
And I never planned on doing an h-game.
I used to follow Kyrieru's blog all the time.
(I believe his blog is around for at least 2 years? or even longer... well I followed his blog right from the beginning, and even watched his streaming video and stuff)
So about 2 years ago I thought to myself:
"Why not try yourself at doing an h-game?"
I guess this was the moment, that this whole project was really born.
Well... I started working on concept art and stuff.
And soon I wasn't alone on this whole project, when my girlfriend joined in.
(as main artist, that is, but lets skip the details)
We then started working on this project together.
The real work started on march this year.
At first we had no time to work on this "full time".
But soon we had the time.
And so we thought about doing a good game, and selling it later when it's completed.
Well, I'll be honest to all of you, regarding my current situation and my future plans.
Not too long ago, I had a job, and I was even trained for this job (had to learn it 3 long years).
Funny thing is, I kinda got an allergy against the materials I was working with... and it grew even worse the more time passed.
So in the end I couldn't work in this branch (industry) anymore...
Well, whatever, I tried different stuff, but actually in my country it doesn't look too good, if you have no job-training for the job you apply...
Either way you get no job, or a really bad one, with a bad payment...
That's the way it is.
Now I have 2 options, option 1 is to learn a new job (which would take 2-3 years, depending on the job), and during this time I would only get a... yeah... laughable amount of money... I guess...
And it's barely enough to live from...
(the job center says, if I'm "lucky" I'll get more money... but I'm not the kind of guy who relies on his luck...)
Option 2 is, to try to establish my own company.
Well... I already did most of this process.
And as far as things are going right now, it's my only realistic option.
I always dreamed of doing my own anime/manga game company.
I mean... there are lots of people who share this dream, yeah...
And I know it's not easy...
But I'm running out of options anyway, so I'll just try my best at it.
All the other options are looking even worse, and the worst thing that could happen is that I fail.
Well, that's my current situation right now.
Regarding our future plans:
So my artist and I are building up this company that's producing h-games.
And of course we plan to do a lot of games from now, working full-time on them.
But I also plan to get some more people to work together with us.
For example, I decided to buy the BGM instead of doing it myself.
And I would also like to pay my friend for the translation.
(one of my friends will translate the game from english to japanese, she said she does it for free... but I want to pay her for her work... I mean, it's "work" after all, and I think it should be rewarded)
Of course all those people are not working full-time with us on this project.
They are just doing small stuff, or stuff that only takes 1-2 weeks.
(after "Paperheads" is done, we will have worked about 3-4 months each full-time on this project)
So the payment will not be that high, because it's just 1-2 weeks (full-time?) work.
But payment is payment, and when everything sums up, it will be a good amount of money.
I used to tell one of the guys (game dev) I used to work for in the past:
"You can't earn money without doing proper investions"
Yeah... you always have to invest money (and time) into the right stuff, so you can earn money afterwards.
So that's the way I think about this whole topic.
And it's not just those small things... if possible, I might want to employ some other artist to work with us on our projects.
It's just an idea.
Since animation, backgrounds, CG's etc... they all take up really a huge amount of time.
And if I'm able to find the right person for the job, and if there is enough money in our budget, why not employ some other artist?
Currently there are lots of ideas running around in my head, regarding this matter.
But lets just say:
They are just ideas... it's not that I have the intention of turning them into reality right now.
I just think, it's never wrong to think about stuff.
You don't have to "do" it.
But you should at least "think about" it.
So... when the time comes, one might have made up his mind.
And thus one doesn't have to waste time thinking about all of that then.
Maybe doing a wrong decission, because one hasn't thought carefully enough about it... etc etc etc.
(uhm... lets talk about something else, it's getting way too much off topic)
We want to build up this company (Projekt Wolfenstahl).
And if it goes well and we have enough budget, we will also expand a little bit.
(by this I mean, adding some people who are working full-time together with us, to our team)
So we can work on new games a whole lot faster, maintaining a good quality and stuff.
But who knows if it will work out?
So I just let this be a dream, for the time being.
(this means, that we are happy if it works out as a 2 people company, for the time being)
I hope that this post gives some interesting insight into the stuff that's going through our heads right now.
We will continue working on this full-time.
And I hope we can deliver the next demo-release next week.
It won't have that much new content, just some new animations, bugfixes, balancing changes and the 60 FPS stuff.
But it should make a major difference, I guess.