Part 2 of the enemies (with sketches or pixel art samples) will come in the upcoming days.
I've read all the comments so far, and while I didn't initially plan on having human enemies, I hope that "mutated/possessed" humans will be okay?
The basic thought behind this is, that it should have an apocalypse like setting, and that humans should be considered "good" civilians that you might have to rescue.
So, having different human types that are good or evil "could" be confusing.
And making the evil ones look "evil" kinda goes along with making them look mutated/possessed (whatever).
I think it's better to have the player easily recognize what's "good" and what's "evil".
Though there will be one kind of trap-monster that disguises itself as a civilian.
(those will be reaaaaally rare though, and if you pay attention you should be able to distinguish them from civilians)
At least that's the theory behind it, and well... we'll see how it fits in the game.
(if stuff seems to be too frustrating or too confusing, we'll change it)
This time I thought it would be a good idea to include customizable controls into the game.
I tried including gamepad support too, but it seems that this is a bit more confusing to include...
So the best option would be to use JoyToKey if you like to use a gamepad for the game.
(I haven't used JoyToKey myself, but I've read/seen a lot of other games recommend it, I'll try it out myself during developement, but haven't done so yet)
"Maybe" I'll include full controller/gamepad support later on, but I'd say the chances are low that I actually do this.
Customizable keyboard controls are almost done, once I get to work on the menu they will be customizable in the options.
After that, all I need to do is to test it on several systems if it "really" works as intended.
(by that I mean... I'd better test it on several different PCs, notebooks etc... just to make sure it REALLY works... and yup, that will take some time, since I need to ask some friends of me to do the testing, and this is always time consuming)
To inform you about the controls:
ALL menu navigation is "mouse-controled".
It makes navigating the menu (as well as the programming) and a lot of other things considerably easier.
Besides that, you control the character with the keyboard (or gamepad with JoyToKey) only.
Following buttons are required:
- attack (close combat)
- special (ranged attack for Ferania; "if" we include several characters, there will be other functions too, depending on the character)
- menu (ESC)
The difference between "pause" and "menu" is, that pause will simply pause the game with a small "pause" notification (not in the middle of the screen).
While "menu" will pause the game and open a menu where you can choose to "save + quit" etc.
I guess I'll stop here, and go more into the details in a seperate blogpost.
Anyway, those are the "basics".
If you have any questions, feel free to ask!
The upcoming blogpost will be most likely "Enemies (Part 2)", with sketches or pixel art.