Well, a small status report once in a while doesn't hurt.
The menu works now as intended, options etc. that is.
The tutorial option still has no function, but I'll work on it tomorrow or on saturday.
(it's just screenshots with text and explanation anyway)
I'm still adding details to the backgrounds, and yeah, it takes a bit longer than expected.
But this isn't really a problem, it's just a matter of time.
For tomorrow I'm aiming to do:
- 2 simple events for the game
- one new CG
- some more testing, balancing and bug fixing
- as well as placing enemies into the different areas
- adding again some more details to the backgrounds
To tell you something about the events:
One event needs to be completed in order to proceed, while the other event is just an instant game over scene.
I might add some text to only this one game over scene, if I have the time left to do so.
(since it's really just a "dead end", but if you want to unlock the CG, you'll have to go there at least once)
Of course later all CG scenes get text.
But as mentioned earlier, I can't make it in time for the beta-demo.
There will be more events like this, the more we complete the game.
I mean: events that you need to accomplish to proceed, as well as events where you get a game over.
I won't share the CG to it before the demo release, since there should be at least some surprises.
So there will only be 4 CG's in this beta-demo version.
3 of them where already shown here on the blog.
(1 was just a draft, 1 was only a small portion of the CG, and the last one was completely shown)
But of course we will add more to the game later.
We aim to make about 30-40 different CGs (or lets say, CG scenes).
Most of them will be done in july, and of course we won't show all of them here.
(there have to be some good surprises and secrets left to uncover, right?)
So after I completed my goals for tomorrow, I'll see what's left to do for the weekend.
I guess it'll be mainly testing, balancing and bugfixing.
Maybe adding some minor details and stuff.
But I want to have it all done on saturday night.
So on sunday (and maybe monday) some (selected) people can test the game.
After that I guess, most bugs should be taken care of.
And yes, if everything goes well, the demo will be available on thuesday or wednesday.
That's all for now.
Time to get some sleep.