We sorta finished the title menu for now.
(we still have to implement some functions into it, but that doesn't matter now)
The HUD has been finished, and we also worked on some other stuff.
Don't worry, we will add more details to the levels/backgrounds.
So the sewer won't look that boring.
The hentai stuff comes with the Grab-System, but I implemented a game over picture anyway.
As you can see on the screenshots, you can walk on 2 platforms.
But you can move upwards and downwards on a platform, just as you like.
(but this has no big effect right now, not sure if I should do something bigger out of it... since it's pretty time consuming and all, and I never planed do work this 3D-like system (with 2D graphics) out too much... except the Grab-System, this is where I want to put the focus on mainly)
Right now, walking inside of the water doesn't do much either.
But Verdani will be less mobile (can't run while inside of the water) and she also might have some other disadvantages while walking inside the water.
I'll save the details on this for later.
And yes, there will be some sort of level-design.
At least it will be a little bit like a maze, with dead-ends, rooms filled with surprises etc.
It's not hard to do that, and I think it add's a good variety to the game, without consuming too much time.
(I'm even thinking about adding some traps that could assist the Paperheads in catching Verdani... but... yeah... it's too much to talk about now)
Before I write even more text... I should rather present you the screenshots.
(the screens are all 800x600 which will be the main-resolution for the game, but if possible I'll add an option for smaller resolutions, I'm just not sure if I can do it, and if the text is still readable...)
I hope you'll like what you see.
I hope the screenshots gave some first impression on what the game will be later on.
Of course a demo-version would be better than any screenshot.
We will work full-steam ahead, towards that goal.
But now, it's time for me to go to bed.