But I guess our progress goes almost as planed.
I'm also messing around with the Game Maker software lately, so I haven't been able to color that many CG's.
(after all the goal is to set up a game, not just doing the CG's and animations)
So you can await some ingame screenshots soon.
And to be honest, I'm currently practicing my coloring skills on a Shiwa Wolfenstahl HCG.
Since her hair are pretty dark, it's way more important to get the structure of the hair right.
And yes, that's what I'm mainly practicing right now.
(Verdanis or Feranias hair aren't that hard, because their hair color is pretty fair haired)
After all I want to support our artist, so we can work on CG's much faster.
(That's the reason I'm practicing)
As I promised before, I'll place a "done" HCG of a Game Over scene here.
(I put the coloring on this one, our artist did the lineart though she could do the coloring herself)
This is the quality we aim at:
The mistake in the CG has been corrected.
So it's the way it should be now.
And regarding the background.
I left it out, yes.
But some CG's will have background in them.
To save time we decided to just use background if it makes sense.
I added a poll/vote on this matter as well.
So if you all wish to have backgrounds in all CG's we will of course follow this wish.
It would take more time to do this, but I don't want to give the impression that we are hurrying along.
We take this project seriously, and so we want to fulfill some of the wishes that the community has.
At least if it's something that's possible for us to fulfill.
(I mean, we have a pretty solid concept and we planed everything out, but there is always some room where you can do compromisses or fulfill wishes of the community/fans)
Several people keep on asking for a demo version.
As I already stated on a board, I don't think it's very usefull to present a demo version without the Grab-System.
Since this is one of the main-factors of this H-game.
We still have to do more animations in order for the Grab-System to work.
After all the enemies need several different options for grabbing the heroine.
So I guess it's realistic to say that a playable beta-version demo will be out at the end of may.
(we try to do it faster, but I can't promisse that it will be done earlier, so better stick with "end of may")
We have 2 weeks holidays at the beginning of may, so we hope we can give the game another huge production boost then.